OPENGL;%(PreprocessorDefinitions)
$(SDKFolder)\glew\include;$(ProjectDir)..\..\..\Tools\HLSLCrossCompiler\include;%(AdditionalIncludeDirectories)
opengl32.lib;libHLSLcc.lib;%(AdditionalDependencies)
$(SDKFolder)GLEW\lib\win$(PlatformArchitecture);$(ProjectDir)..\..\..\Tools\HLSLCrossCompiler\lib\win$(PlatformArchitecture);%(AdditionalLibraryDirectories)