/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates, or * a third party where indicated. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #include "StdAfx.h" #include "DX12SamplerState.hpp" namespace DX12 { //--------------------------------------------------------------------------------------------------------------------- SamplerState::SamplerState() : AzRHI::ReferenceCounted() , m_DescriptorHandle(INVALID_CPU_DESCRIPTOR_HANDLE) { // clear before use memset(&m_unSamplerDesc, 0, sizeof(m_unSamplerDesc)); } //--------------------------------------------------------------------------------------------------------------------- SamplerState::~SamplerState() { } }