/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #include "StdAfx.h" #include "CryDX12.hpp" #include "GI/CCryDX12GIFactory.hpp" #include "Device/CCryDX12Device.hpp" #include "Device/CCryDX12DeviceContext.hpp" HRESULT WINAPI DX12CreateDXGIFactory1(REFIID riid, void** ppFactory) { *ppFactory = CCryDX12GIFactory::Create(); return *ppFactory ? 0 : -1; } HRESULT WINAPI DX12CreateDevice( IDXGIAdapter* pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags, CONST D3D_FEATURE_LEVEL* pFeatureLevels, UINT FeatureLevels, UINT SDKVersion, ID3D11Device** ppDevice, D3D_FEATURE_LEVEL* pFeatureLevel, ID3D11DeviceContext** ppImmediateContext) { *ppDevice = CCryDX12Device::Create(pAdapter, pFeatureLevel); if (!*ppDevice) { return -1; } (*ppDevice)->GetImmediateContext(ppImmediateContext); if (!*ppImmediateContext) { return -1; } return 0; }