/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once #ifndef __CCRYDX12ASYNCHRONOUS__ #define __CCRYDX12ASYNCHRONOUS__ #include "DX12/Device/CCryDX12DeviceChild.hpp" template class CCryDX12Asynchronous : public CCryDX12DeviceChild { public: DX12_OBJECT(CCryDX12Asynchronous, CCryDX12DeviceChild); virtual ~CCryDX12Asynchronous() { } #pragma region /* ID3D11Asynchronous implementation */ virtual UINT STDMETHODCALLTYPE GetDataSize() { return 0; } #pragma endregion protected: CCryDX12Asynchronous() : Super(nullptr, nullptr) { } private: }; #endif // __CCRYDX12ASYNCHRONOUS__