/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #include "StdAfx.h" #include "CCryDX12RasterizerState.hpp" CCryDX12RasterizerState* CCryDX12RasterizerState::Create(const D3D11_RASTERIZER_DESC* pRasterizerDesc) { D3D12_RASTERIZER_DESC desc12; ZeroMemory(&desc12, sizeof(D3D11_RASTERIZER_DESC)); desc12.AntialiasedLineEnable = pRasterizerDesc->AntialiasedLineEnable; desc12.ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF; desc12.CullMode = static_cast(pRasterizerDesc->CullMode); desc12.DepthBias = pRasterizerDesc->DepthBias; desc12.DepthBiasClamp = pRasterizerDesc->DepthBiasClamp; desc12.DepthClipEnable = pRasterizerDesc->DepthClipEnable; desc12.FillMode = static_cast(pRasterizerDesc->FillMode); desc12.ForcedSampleCount = 0; desc12.FrontCounterClockwise = pRasterizerDesc->FrontCounterClockwise; desc12.MultisampleEnable = pRasterizerDesc->MultisampleEnable; desc12.SlopeScaledDepthBias = pRasterizerDesc->SlopeScaledDepthBias; return DX12::PassAddRef(new CCryDX12RasterizerState(*pRasterizerDesc, desc12)); } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// CCryDX12RasterizerState::CCryDX12RasterizerState(const D3D11_RASTERIZER_DESC& desc11, const D3D12_RASTERIZER_DESC& desc12) : Super(nullptr, nullptr) , m_Desc11(desc11) , m_Desc12(desc12) { } CCryDX12RasterizerState::~CCryDX12RasterizerState() { } #pragma region /* ID3D11RasterizerState implementation */ void STDMETHODCALLTYPE CCryDX12RasterizerState::GetDesc( _Out_ D3D11_RASTERIZER_DESC* pDesc) { if (pDesc) { *pDesc = m_Desc11; } } #pragma endregion