/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once #ifndef __CCRYDX12SAMPLERSTATE__ #define __CCRYDX12SAMPLERSTATE__ #include "DX12/Device/CCryDX12DeviceChild.hpp" #include "DX12/API/DX12SamplerState.hpp" class CCryDX12SamplerState : public CCryDX12DeviceChild { public: DX12_OBJECT(CCryDX12SamplerState, CCryDX12DeviceChild); static CCryDX12SamplerState* Create(const D3D11_SAMPLER_DESC* pSamplerDesc); DX12::SamplerState& GetDX12SamplerState() { return m_DX12SamplerState; } #pragma region /* ID3D11SamplerState implementation */ virtual void STDMETHODCALLTYPE GetDesc( _Out_ D3D11_SAMPLER_DESC* pDesc); #pragma endregion protected: CCryDX12SamplerState(const D3D11_SAMPLER_DESC& desc11, const D3D12_SAMPLER_DESC& desc12) : Super(nullptr, nullptr) , m_Desc11(desc11) { m_DX12SamplerState.GetSamplerDesc() = desc12; } private: D3D11_SAMPLER_DESC m_Desc11; DX12::SamplerState m_DX12SamplerState; }; #endif // __CCRYDX12SAMPLERSTATE__