/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.

// Description : Contains portable definition of structs and enums to match
//               those in D3DX11tex h in the DirectX SDK


#ifndef CRYINCLUDE_CRYENGINE_RENDERDLL_XRENDERD3D9_DXGL_DEFINITIONS_DXGL_D3DX11_H
#define CRYINCLUDE_CRYENGINE_RENDERDLL_XRENDERD3D9_DXGL_DEFINITIONS_DXGL_D3DX11_H
#pragma once


#include "DXGL_D3DX11tex.h"

////////////////////////////////////////////////////////////////////////////
//  Forward declaration of unused interfaces
////////////////////////////////////////////////////////////////////////////
struct ID3DX11ThreadPump;

#endif // CRYINCLUDE_CRYENGINE_RENDERDLL_XRENDERD3D9_DXGL_DEFINITIONS_DXGL_D3DX11_H