/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Contains portable definition of structs and enums to match // those in D3DX11tex h in the DirectX SDK #ifndef CRYINCLUDE_CRYENGINE_RENDERDLL_XRENDERD3D9_DXGL_DEFINITIONS_DXGL_D3DX11_H #define CRYINCLUDE_CRYENGINE_RENDERDLL_XRENDERD3D9_DXGL_DEFINITIONS_DXGL_D3DX11_H #pragma once #include "DXGL_D3DX11tex.h" //////////////////////////////////////////////////////////////////////////// // Forward declaration of unused interfaces //////////////////////////////////////////////////////////////////////////// struct ID3DX11ThreadPump; #endif // CRYINCLUDE_CRYENGINE_RENDERDLL_XRENDERD3D9_DXGL_DEFINITIONS_DXGL_D3DX11_H