/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Definition of the DXGL wrapper for ID3D11DepthStencilView #include "StdAfx.h" #include "CCryDXGLDepthStencilView.hpp" #include "CCryDXGLDevice.hpp" #include "CCryDXGLResource.hpp" #include "../Implementation/GLDevice.hpp" #include "../Implementation/GLView.hpp" CCryDXGLDepthStencilView::CCryDXGLDepthStencilView(CCryDXGLResource* pResource, const D3D11_DEPTH_STENCIL_VIEW_DESC& kDesc, CCryDXGLDevice* pDevice) : CCryDXGLView(pResource, pDevice) , m_kDesc(kDesc) { DXGL_INITIALIZE_INTERFACE(D3D11DepthStencilView) } CCryDXGLDepthStencilView::~CCryDXGLDepthStencilView() { } bool CCryDXGLDepthStencilView::Initialize(NCryOpenGL::CContext* pContext) { D3D11_RESOURCE_DIMENSION eDimension; m_spResource->GetType(&eDimension); m_spGLView = NCryOpenGL::CreateDepthStencilView(m_spResource->GetGLResource(), eDimension, m_kDesc, pContext); return m_spGLView != NULL; } NCryOpenGL::SOutputMergerView* CCryDXGLDepthStencilView::GetGLView() { return m_spGLView; } //////////////////////////////////////////////////////////////// // Implementation of ID3D11DepthStencilView //////////////////////////////////////////////////////////////// void CCryDXGLDepthStencilView::GetDesc(D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc) { *pDesc = m_kDesc; }