/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Definition of the DXGL wrapper for ID3D11DeviceChild #include "StdAfx.h" #include "CCryDXGLDeviceChild.hpp" #include "CCryDXGLDevice.hpp" CCryDXGLDeviceChild::CCryDXGLDeviceChild(CCryDXGLDevice* pDevice) : m_pDevice(pDevice) { DXGL_INITIALIZE_INTERFACE(D3D11DeviceChild) if (m_pDevice != NULL) { m_pDevice->AddRef(); } } CCryDXGLDeviceChild::~CCryDXGLDeviceChild() { if (m_pDevice != NULL) { m_pDevice->Release(); } } void CCryDXGLDeviceChild::SetDevice(CCryDXGLDevice* pDevice) { if (m_pDevice != pDevice) { if (m_pDevice != NULL) { m_pDevice->Release(); } m_pDevice = pDevice; if (pDevice != NULL) { m_pDevice->AddRef(); } } } //////////////////////////////////////////////////////////////////////////////// // ID3D11DeviceChild implementation //////////////////////////////////////////////////////////////////////////////// void CCryDXGLDeviceChild::GetDevice(ID3D11Device** ppDevice) { CCryDXGLDevice::ToInterface(ppDevice, m_pDevice); } HRESULT CCryDXGLDeviceChild::GetPrivateData(REFGUID guid, UINT* pDataSize, void* pData) { return m_kPrivateDataContainer.GetPrivateData(guid, pDataSize, pData); } HRESULT CCryDXGLDeviceChild::SetPrivateData(REFGUID guid, UINT DataSize, const void* pData) { return m_kPrivateDataContainer.SetPrivateData(guid, DataSize, pData); } HRESULT CCryDXGLDeviceChild::SetPrivateDataInterface(REFGUID guid, const IUnknown* pData) { return m_kPrivateDataContainer.SetPrivateDataInterface(guid, pData); }