/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Declaration of the DXGL wrapper for ID3D11InputLayout #ifndef __CRYDXGLINPUTLAYOUT__ #define __CRYDXGLINPUTLAYOUT__ #include "CCryDXGLDeviceChild.hpp" namespace NCryOpenGL { struct SInputLayout; } class CCryDXGLInputLayout : public CCryDXGLDeviceChild { public: DXGL_IMPLEMENT_INTERFACE(CCryDXGLInputLayout, D3D11InputLayout) CCryDXGLInputLayout(NCryOpenGL::SInputLayout* pGLLayout, CCryDXGLDevice* pDevice); virtual ~CCryDXGLInputLayout(); NCryOpenGL::SInputLayout* GetGLLayout(); private: _smart_ptr<NCryOpenGL::SInputLayout> m_spGLLayout; }; #endif //__CRYDXGLINPUTLAYOUT__