/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Definition of the DXGL wrapper for ID3D11Query #include "StdAfx.h" #include "CCryDXGLQuery.hpp" #include "../Implementation/GLResource.hpp" CCryDXGLQuery::CCryDXGLQuery(const D3D11_QUERY_DESC& kDesc, NCryOpenGL::SQuery* pGLQuery, CCryDXGLDevice* pDevice) : CCryDXGLDeviceChild(pDevice) , m_kDesc(kDesc) , m_spGLQuery(pGLQuery) { DXGL_INITIALIZE_INTERFACE(D3D11Asynchronous) DXGL_INITIALIZE_INTERFACE(D3D11Query) } CCryDXGLQuery::~CCryDXGLQuery() { } NCryOpenGL::SQuery* CCryDXGLQuery::GetGLQuery() { return m_spGLQuery; } //////////////////////////////////////////////////////////////////////////////// // ID3D11Asynchronous implementation //////////////////////////////////////////////////////////////////////////////// UINT CCryDXGLQuery::GetDataSize(void) { return m_spGLQuery->GetDataSize(); } //////////////////////////////////////////////////////////////////////////////// // ID3D11Query implementation //////////////////////////////////////////////////////////////////////////////// void CCryDXGLQuery::GetDesc(D3D11_QUERY_DESC* pDesc) { (*pDesc) = m_kDesc; }