/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Definition of the DXGL wrapper for ID3D11RasterizerState #include "StdAfx.h" #include "CCryDXGLRasterizerState.hpp" #include "CCryDXGLDevice.hpp" #include "../Implementation/GLState.hpp" #include "../Implementation/GLDevice.hpp" CCryDXGLRasterizerState::CCryDXGLRasterizerState(const D3D11_RASTERIZER_DESC& kDesc, CCryDXGLDevice* pDevice) : CCryDXGLDeviceChild(pDevice) , m_kDesc(kDesc) , m_pGLState(new NCryOpenGL::SRasterizerState) { DXGL_INITIALIZE_INTERFACE(D3D11RasterizerState) } CCryDXGLRasterizerState::~CCryDXGLRasterizerState() { delete m_pGLState; } bool CCryDXGLRasterizerState::Initialize(CCryDXGLDevice* pDevice, NCryOpenGL::CContext* pContext) { return NCryOpenGL::InitializeRasterizerState(m_kDesc, *m_pGLState, pContext); } bool CCryDXGLRasterizerState::Apply(NCryOpenGL::CContext* pContext) { return pContext->SetRasterizerState(*m_pGLState); } //////////////////////////////////////////////////////////////////////////////// // Implementation of ID3D11RasterizerState //////////////////////////////////////////////////////////////////////////////// void CCryDXGLRasterizerState::GetDesc(D3D11_RASTERIZER_DESC* pDesc) { (*pDesc) = m_kDesc; }