/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Declaration of the DXGL wrapper for ID3D11Resource #ifndef __CRYDXGLRESOURCE__ #define __CRYDXGLRESOURCE__ #include "CCryDXGLDeviceChild.hpp" namespace NCryOpenGL { class CDevice; struct SResource; }; class CCryDXGLResource : public CCryDXGLDeviceChild { public: DXGL_IMPLEMENT_INTERFACE(CCryDXGLResource, D3D11Resource) virtual ~CCryDXGLResource(); ILINE NCryOpenGL::SResource* GetGLResource() { return m_spGLResource; } // Implementation of ID3D11Resource void GetType(D3D11_RESOURCE_DIMENSION* pResourceDimension); void SetEvictionPriority(UINT EvictionPriority); UINT GetEvictionPriority(void); #if !DXGL_FULL_EMULATION virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject) { if (SingleInterface::Query(this, riid, ppvObject)) { return S_OK; } return CCryDXGLDeviceChild::QueryInterface(riid, ppvObject); } #endif //!DXGL_FULL_EMULATION protected: CCryDXGLResource(D3D11_RESOURCE_DIMENSION eDimension, NCryOpenGL::SResource* pResource, CCryDXGLDevice* pDevice); protected: _smart_ptr m_spGLResource; D3D11_RESOURCE_DIMENSION m_eDimension; }; #endif //__CRYDXGLRESOURCE__