/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Definition of the DXGL wrapper for ID3D11SamplerState #include "StdAfx.h" #include "CCryDXGLSamplerState.hpp" #include "CCryDXGLDevice.hpp" #include "../Implementation/GLState.hpp" #include "../Implementation/GLDevice.hpp" CCryDXGLSamplerState::CCryDXGLSamplerState(const D3D11_SAMPLER_DESC& kDesc, CCryDXGLDevice* pDevice) : CCryDXGLDeviceChild(pDevice) , m_kDesc(kDesc) , m_pGLState(new NCryOpenGL::SSamplerState) { DXGL_INITIALIZE_INTERFACE(D3D11SamplerState) } CCryDXGLSamplerState::~CCryDXGLSamplerState() { delete m_pGLState; } bool CCryDXGLSamplerState::Initialize(CCryDXGLDevice* pDevice, NCryOpenGL::CContext* pContext) { return NCryOpenGL::InitializeSamplerState(m_kDesc, *m_pGLState, pContext); } void CCryDXGLSamplerState::Apply(uint32 uStage, uint32 uSlot, NCryOpenGL::CContext* pContext) { pContext->SetSampler(m_pGLState, uStage, uSlot); } //////////////////////////////////////////////////////////////// // Implementation of ID3D11SamplerState //////////////////////////////////////////////////////////////// void CCryDXGLSamplerState::GetDesc(D3D11_SAMPLER_DESC* pDesc) { (*pDesc) = m_kDesc; }