/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Declaration of the DXGL wrapper for ID3D11ShaderResourceView #ifndef __CRYDXGLSHADERRESOURCEVIEW__ #define __CRYDXGLSHADERRESOURCEVIEW__ #include "CCryDXGLView.hpp" namespace NCryOpenGL { struct SShaderView; class CContext; } class CCryDXGLShaderResourceView : public CCryDXGLView { public: DXGL_IMPLEMENT_INTERFACE(CCryDXGLShaderResourceView, D3D11ShaderResourceView) CCryDXGLShaderResourceView(CCryDXGLResource* pResource, const D3D11_SHADER_RESOURCE_VIEW_DESC& kDesc, CCryDXGLDevice* pDevice); virtual ~CCryDXGLShaderResourceView(); bool Initialize(NCryOpenGL::CContext* pContext); ILINE NCryOpenGL::SShaderView* GetGLView() { return m_spGLView; } // Implementation of ID3D11ShaderResourceView void GetDesc(D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc); protected: D3D11_SHADER_RESOURCE_VIEW_DESC m_kDesc; _smart_ptr m_spGLView; }; #endif //__CRYDXGLSHADERRESOURCEVIEW__