/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Declaration of the DXGL wrapper for ID3D11Texture2D #ifndef __CRYDXGLTEXTURE2D__ #define __CRYDXGLTEXTURE2D__ #include "CCryDXGLTextureBase.hpp" class CCryDXGLTexture2D : public CCryDXGLTextureBase { public: DXGL_IMPLEMENT_INTERFACE(CCryDXGLTexture2D, D3D11Texture2D) CCryDXGLTexture2D(const D3D11_TEXTURE2D_DESC& kDesc, NCryOpenGL::STexture* pGLTexture, CCryDXGLDevice* pDevice); virtual ~CCryDXGLTexture2D(); bool Initialize(const D3D11_SUBRESOURCE_DATA* pInitialData); // Implementation of ID3D11Texture2D void GetDesc(D3D11_TEXTURE2D_DESC* pDesc); #if !DXGL_FULL_EMULATION virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject) { if (SingleInterface::Query(this, riid, ppvObject)) { return S_OK; } return CCryDXGLTextureBase::QueryInterface(riid, ppvObject); } #endif //!DXGL_FULL_EMULATION private: D3D11_TEXTURE2D_DESC m_kDesc; }; #endif //__CRYDXGLTEXTURE2D__