/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Definition of the DXGL wrapper for ID3D11Texture3D #include "StdAfx.h" #include "CCryDXGLTexture3D.hpp" CCryDXGLTexture3D::CCryDXGLTexture3D(const D3D11_TEXTURE3D_DESC& kDesc, NCryOpenGL::STexture* pGLTexture, CCryDXGLDevice* pDevice) : CCryDXGLTextureBase(D3D11_RESOURCE_DIMENSION_TEXTURE3D, pGLTexture, pDevice) , m_kDesc(kDesc) { DXGL_INITIALIZE_INTERFACE(D3D11Texture3D) } CCryDXGLTexture3D::~CCryDXGLTexture3D() { } //////////////////////////////////////////////////////////////////////////////// // Implementation of ID3D11Texture3D //////////////////////////////////////////////////////////////////////////////// void CCryDXGLTexture3D::GetDesc(D3D11_TEXTURE3D_DESC* pDesc) { *pDesc = m_kDesc; }