/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Definition of the DXGL common base class for textures #include "StdAfx.h" #include "CCryDXGLTextureBase.hpp" #include "../Implementation/GLResource.hpp" CCryDXGLTextureBase::CCryDXGLTextureBase(D3D11_RESOURCE_DIMENSION eDimension, NCryOpenGL::STexture* pGLTexture, CCryDXGLDevice* pDevice) : CCryDXGLResource(eDimension, pGLTexture, pDevice) { } CCryDXGLTextureBase::~CCryDXGLTextureBase() { } NCryOpenGL::STexture* CCryDXGLTextureBase::GetGLTexture() { return static_cast(m_spGLResource.get()); }