/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Declaration of the DXGL wrapper for ID3D11UnorderedAccessView #ifndef __CRYDXGLUNORDEREDACCESSVIEW__ #define __CRYDXGLUNORDEREDACCESSVIEW__ #include "CCryDXGLView.hpp" namespace NCryOpenGL { struct SShaderView; class CContext; } class CCryDXGLUnorderedAccessView : public CCryDXGLView { public: DXGL_IMPLEMENT_INTERFACE(CCryDXGLUnorderedAccessView, D3D11UnorderedAccessView) CCryDXGLUnorderedAccessView(CCryDXGLResource* pResource, const D3D11_UNORDERED_ACCESS_VIEW_DESC& kDesc, CCryDXGLDevice* pDevice); virtual ~CCryDXGLUnorderedAccessView(); bool Initialize(NCryOpenGL::CContext* pContext); NCryOpenGL::SShaderView* GetGLView(); // Implementation of ID3D11UnorderedAccessView void GetDesc(D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc); protected: D3D11_UNORDERED_ACCESS_VIEW_DESC m_kDesc; _smart_ptr m_spGLView; }; #endif //__CRYDXGLUNORDEREDACCESSVIEW__