/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Contains portable definition of structs and enums to match // those in D3D11.h in the DirectX SDK #ifndef __DXGL_D3D11_h__ #define __DXGL_D3D11_h__ #include "DXMETAL_dxgi.h" #include "DXMETAL_D3DCommon.h" //////////////////////////////////////////////////////////////////////////// // Defines //////////////////////////////////////////////////////////////////////////// #ifndef _D3D11_CONSTANTS #define _D3D11_CONSTANTS #define D3D11_16BIT_INDEX_STRIP_CUT_VALUE (0xffff) #define D3D11_32BIT_INDEX_STRIP_CUT_VALUE (0xffffffff) #define D3D11_8BIT_INDEX_STRIP_CUT_VALUE (0xff) #define D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT (9) #define D3D11_CLIP_OR_CULL_DISTANCE_COUNT (8) #define D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT (2) #define D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT (14) #define D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS (4) #define D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT (32) #define D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT (15) #define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS (4) #define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT (15) #define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1) #define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS (1) #define D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT (64) #define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS (4) #define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT (1) #define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1) #define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS (1) #define D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT (32) #define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS (1) #define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT (128) #define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST (1) #define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS (1) #define D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT (128) #define D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS (1) #define D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT (16) #define D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST (1) #define D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS (1) #define D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT (16) #define D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT (32) #define D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS (4) #define D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D11_COMMONSHADER_TEMP_REGISTER_COUNT (4096) #define D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST (3) #define D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS (3) #define D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX (10) #define D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN (-10) #define D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE (-8) #define D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE (7) #define D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (256) #define D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP (64) #define D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (240) #define D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP (68) #define D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (224) #define D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP (72) #define D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (208) #define D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP (76) #define D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (192) #define D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP (84) #define D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (176) #define D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP (92) #define D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (160) #define D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP (100) #define D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (144) #define D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP (112) #define D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (128) #define D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP (128) #define D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (112) #define D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP (144) #define D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (96) #define D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP (168) #define D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (80) #define D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP (204) #define D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (64) #define D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP (256) #define D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (48) #define D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP (340) #define D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (32) #define D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP (512) #define D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (16) #define D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP (768) #define D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION (1) #define D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT (256) #define D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP (768) #define D3D11_CS_4_X_THREAD_GROUP_MAX_X (768) #define D3D11_CS_4_X_THREAD_GROUP_MAX_Y (768) #define D3D11_CS_4_X_UAV_REGISTER_COUNT (1) #define D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION (65535) #define D3D11_CS_TGSM_REGISTER_COUNT (8192) #define D3D11_CS_TGSM_REGISTER_READS_PER_INST (1) #define D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS (1) #define D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS (1) #define D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP (1024) #define D3D11_CS_THREAD_GROUP_MAX_X (1024) #define D3D11_CS_THREAD_GROUP_MAX_Y (1024) #define D3D11_CS_THREAD_GROUP_MAX_Z (64) #define D3D11_CS_THREAD_GROUP_MIN_X (1) #define D3D11_CS_THREAD_GROUP_MIN_Y (1) #define D3D11_CS_THREAD_GROUP_MIN_Z (1) #define D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL (16384) #define D3D11_DEFAULT_BLEND_FACTOR_ALPHA (1.0f) #define D3D11_DEFAULT_BLEND_FACTOR_BLUE (1.0f) #define D3D11_DEFAULT_BLEND_FACTOR_GREEN (1.0f) #define D3D11_DEFAULT_BLEND_FACTOR_RED (1.0f) #define D3D11_DEFAULT_BORDER_COLOR_COMPONENT (0.0f) #define D3D11_DEFAULT_DEPTH_BIAS (0) #define D3D11_DEFAULT_DEPTH_BIAS_CLAMP (0.0f) #define D3D11_DEFAULT_MAX_ANISOTROPY (16) #define D3D11_DEFAULT_MIP_LOD_BIAS (0.0f) #define D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX (0) #define D3D11_DEFAULT_SAMPLE_MASK (0xffffffff) #define D3D11_DEFAULT_SCISSOR_ENDX (0) #define D3D11_DEFAULT_SCISSOR_ENDY (0) #define D3D11_DEFAULT_SCISSOR_STARTX (0) #define D3D11_DEFAULT_SCISSOR_STARTY (0) #define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.0f) #define D3D11_DEFAULT_STENCIL_READ_MASK (0xff) #define D3D11_DEFAULT_STENCIL_REFERENCE (0) #define D3D11_DEFAULT_STENCIL_WRITE_MASK (0xff) #define D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX (0) #define D3D11_DEFAULT_VIEWPORT_HEIGHT (0) #define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH (0.0f) #define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH (0.0f) #define D3D11_DEFAULT_VIEWPORT_TOPLEFTX (0) #define D3D11_DEFAULT_VIEWPORT_TOPLEFTY (0) #define D3D11_DEFAULT_VIEWPORT_WIDTH (0) #define D3D11_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS (3968) #define D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS (4) #define D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COUNT (32) #define D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST (2) #define D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS (1) #define D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS (3) #define D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT (1) #define D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST (2) #define D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS (1) #define D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS (4) #define D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT (32) #define D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST (2) #define D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS (1) #define D3D11_DS_OUTPUT_REGISTER_COMPONENTS (4) #define D3D11_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D11_DS_OUTPUT_REGISTER_COUNT (32) #define D3D11_FLOAT16_FUSED_TOLERANCE_IN_ULP (0.6) #define D3D11_FLOAT32_MAX (3.402823466e+38f) #define D3D11_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP (0.6f) #define D3D11_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR (2.4f) #define D3D11_FLOAT_TO_SRGB_EXPONENT_NUMERATOR (1.0f) #define D3D11_FLOAT_TO_SRGB_OFFSET (0.055f) #define D3D11_FLOAT_TO_SRGB_SCALE_1 (12.92f) #define D3D11_FLOAT_TO_SRGB_SCALE_2 (1.055f) #define D3D11_FLOAT_TO_SRGB_THRESHOLD (0.0031308f) #define D3D11_FTOI_INSTRUCTION_MAX_INPUT (2147483647.999f) #define D3D11_FTOI_INSTRUCTION_MIN_INPUT (-2147483648.999f) #define D3D11_FTOU_INSTRUCTION_MAX_INPUT (4294967295.999f) #define D3D11_FTOU_INSTRUCTION_MIN_INPUT (0.0f) #define D3D11_GS_INPUT_INSTANCE_ID_READS_PER_INST (2) #define D3D11_GS_INPUT_INSTANCE_ID_READ_PORTS (1) #define D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS (1) #define D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COUNT (1) #define D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS (1) #define D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D11_GS_INPUT_PRIM_CONST_REGISTER_COUNT (1) #define D3D11_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST (2) #define D3D11_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS (1) #define D3D11_GS_INPUT_REGISTER_COMPONENTS (4) #define D3D11_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D11_GS_INPUT_REGISTER_COUNT (32) #define D3D11_GS_INPUT_REGISTER_READS_PER_INST (2) #define D3D11_GS_INPUT_REGISTER_READ_PORTS (1) #define D3D11_GS_INPUT_REGISTER_VERTICES (32) #define D3D11_GS_MAX_INSTANCE_COUNT (32) #define D3D11_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES (1024) #define D3D11_GS_OUTPUT_ELEMENTS (32) #define D3D11_GS_OUTPUT_REGISTER_COMPONENTS (4) #define D3D11_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D11_GS_OUTPUT_REGISTER_COUNT (32) #define D3D11_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT (32) #define D3D11_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT (32) #define D3D11_HS_CONTROL_POINT_REGISTER_COMPONENTS (4) #define D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST (2) #define D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS (1) #define D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND (0xffffffff) #define D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS (1) #define D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT (1) #define D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST (2) #define D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS (1) #define D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS (1) #define D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT (1) #define D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST (2) #define D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS (1) #define D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS (1) #define D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT (1) #define D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST (2) #define D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS (1) #define D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND (0xffffffff) #define D3D11_HS_MAXTESSFACTOR_LOWER_BOUND (1.0f) #define D3D11_HS_MAXTESSFACTOR_UPPER_BOUND (64.0f) #define D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS (3968) #define D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS (1) #define D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT (1) #define D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST (2) #define D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS (1) #define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS (4) #define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT (32) #define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST (2) #define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS (1) #define D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES (0) #define D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY (0) #define D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES (0) #define D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT (1) #define D3D11_IA_INSTANCE_ID_BIT_COUNT (32) #define D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT (32) #define D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT (32) #define D3D11_IA_PRIMITIVE_ID_BIT_COUNT (32) #define D3D11_IA_VERTEX_ID_BIT_COUNT (32) #define D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT (32) #define D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS (128) #define D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT (32) #define D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT (0xffffffff) #define D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER (0xffffffff) #define D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL (0xffffffff) #define D3D11_KEEP_UNORDERED_ACCESS_VIEWS (0xffffffff) #define D3D11_LINEAR_GAMMA (1.0f) #define D3D11_MAJOR_VERSION (11) #define D3D11_MAX_BORDER_COLOR_COMPONENT (1.0f) #define D3D11_MAX_DEPTH (1.0f) #define D3D11_MAX_MAXANISOTROPY (16) #define D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT (32) #define D3D11_MAX_POSITION_VALUE (3.402823466e+34f) #define D3D11_MAX_TEXTURE_DIMENSION_2_TO_EXP (17) #define D3D11_MINOR_VERSION (0) #define D3D11_MIN_BORDER_COLOR_COMPONENT (0.0f) #define D3D11_MIN_DEPTH (0.0f) #define D3D11_MIN_MAXANISOTROPY (0) #define D3D11_MIP_LOD_BIAS_MAX (15.99f) #define D3D11_MIP_LOD_BIAS_MIN (-16.0f) #define D3D11_MIP_LOD_FRACTIONAL_BIT_COUNT (8) #define D3D11_MIP_LOD_RANGE_BIT_COUNT (8) #define D3D11_MULTISAMPLE_ANTIALIAS_LINE_WIDTH (1.4f) #define D3D11_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT (0) #define D3D11_PIXEL_ADDRESS_RANGE_BIT_COUNT (15) #define D3D11_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT (16) #define D3D11_PS_CS_UAV_REGISTER_COMPONENTS (1) #define D3D11_PS_CS_UAV_REGISTER_COUNT (8) #define D3D11_PS_CS_UAV_REGISTER_READS_PER_INST (1) #define D3D11_PS_CS_UAV_REGISTER_READ_PORTS (1) #define D3D11_PS_FRONTFACING_DEFAULT_VALUE (0xffffffff) #define D3D11_PS_FRONTFACING_FALSE_VALUE (0) #define D3D11_PS_FRONTFACING_TRUE_VALUE (0xffffffff) #define D3D11_PS_INPUT_REGISTER_COMPONENTS (4) #define D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D11_PS_INPUT_REGISTER_COUNT (32) #define D3D11_PS_INPUT_REGISTER_READS_PER_INST (2) #define D3D11_PS_INPUT_REGISTER_READ_PORTS (1) #define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f) #define D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS (1) #define D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT (1) #define D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS (1) #define D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D11_PS_OUTPUT_MASK_REGISTER_COUNT (1) #define D3D11_PS_OUTPUT_REGISTER_COMPONENTS (4) #define D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D11_PS_OUTPUT_REGISTER_COUNT (8) #define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f) #define D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT (16) #define D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE (4096) #define D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP (27) #define D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT (4096) #define D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE (4096) #define D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP (32) #define D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP (32) #define D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION (16384) #define D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT (1024) #define D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT (4096) #define D3D11_REQ_MAXANISOTROPY (16) #define D3D11_REQ_MIP_LEVELS (15) #define D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES (2048) #define D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE (4096) #define D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH (16384) #define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM (128) #define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f) #define D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP (20) #define D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE (4096) #define D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION (2048) #define D3D11_REQ_TEXTURE1D_U_DIMENSION (16384) #define D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION (2048) #define D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION (16384) #define D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION (2048) #define D3D11_REQ_TEXTURECUBE_DIMENSION (16384) #define D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL (0) #define D3D11_SHADER_MAJOR_VERSION (5) #define D3D11_SHADER_MAX_INSTANCES (65535) #define D3D11_SHADER_MAX_INTERFACES (253) #define D3D11_SHADER_MAX_INTERFACE_CALL_SITES (4096) #define D3D11_SHADER_MAX_TYPES (65535) #define D3D11_SHADER_MINOR_VERSION (0) #define D3D11_SHIFT_INSTRUCTION_PAD_VALUE (0) #define D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT (5) #define D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT (8) #define D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES (2048) #define D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES (512) #define D3D11_SO_BUFFER_SLOT_COUNT (4) #define D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP (0xffffffff) #define D3D11_SO_NO_RASTERIZED_STREAM (0xffffffff) #define D3D11_SO_OUTPUT_COMPONENT_COUNT (128) #define D3D11_SO_STREAM_COUNT (4) #define D3D11_SPEC_DATE_DAY (04) #define D3D11_SPEC_DATE_MONTH (06) #define D3D11_SPEC_DATE_YEAR (2009) #define D3D11_SPEC_VERSION (1.0) #define D3D11_SRGB_GAMMA (2.2f) #define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 (12.92f) #define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 (1.055f) #define D3D11_SRGB_TO_FLOAT_EXPONENT (2.4f) #define D3D11_SRGB_TO_FLOAT_OFFSET (0.055f) #define D3D11_SRGB_TO_FLOAT_THRESHOLD (0.04045f) #define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f) #define D3D11_STANDARD_COMPONENT_BIT_COUNT (32) #define D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED (64) #define D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE (4) #define D3D11_STANDARD_PIXEL_COMPONENT_COUNT (128) #define D3D11_STANDARD_PIXEL_ELEMENT_COUNT (32) #define D3D11_STANDARD_VECTOR_SIZE (4) #define D3D11_STANDARD_VERTEX_ELEMENT_COUNT (32) #define D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT (64) #define D3D11_SUBPIXEL_FRACTIONAL_BIT_COUNT (8) #define D3D11_SUBTEXEL_FRACTIONAL_BIT_COUNT (8) #define D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR (64) #define D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR (64) #define D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR (63) #define D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR (64) #define D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR (2) #define D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR (1) #define D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR (1) #define D3D11_TEXEL_ADDRESS_RANGE_BIT_COUNT (16) #define D3D11_UNBOUND_MEMORY_ACCESS_RESULT (0) #define D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX (15) #define D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE (16) #define D3D11_VIEWPORT_BOUNDS_MAX (32767) #define D3D11_VIEWPORT_BOUNDS_MIN (-32768) #define D3D11_VS_INPUT_REGISTER_COMPONENTS (4) #define D3D11_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D11_VS_INPUT_REGISTER_COUNT (32) #define D3D11_VS_INPUT_REGISTER_READS_PER_INST (2) #define D3D11_VS_INPUT_REGISTER_READ_PORTS (1) #define D3D11_VS_OUTPUT_REGISTER_COMPONENTS (4) #define D3D11_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32) #define D3D11_VS_OUTPUT_REGISTER_COUNT (32) #define D3D11_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT (10) #define D3D11_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP (25) #define D3D11_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP (25) #endif #ifndef _D3D11_1_CONSTANTS #define _D3D11_1_CONSTANTS #define D3D11_1_UAV_SLOT_COUNT (64) #endif #define D3D11_SDK_VERSION (7) //////////////////////////////////////////////////////////////////////////// // Enums //////////////////////////////////////////////////////////////////////////// typedef enum D3D11_INPUT_CLASSIFICATION { D3D11_INPUT_PER_VERTEX_DATA = 0, D3D11_INPUT_PER_INSTANCE_DATA = 1 } D3D11_INPUT_CLASSIFICATION; typedef enum D3D11_FILL_MODE { D3D11_FILL_WIREFRAME = 2, D3D11_FILL_SOLID = 3 } D3D11_FILL_MODE; typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY; typedef D3D_PRIMITIVE D3D11_PRIMITIVE; typedef enum D3D11_CULL_MODE { D3D11_CULL_NONE = 1, D3D11_CULL_FRONT = 2, D3D11_CULL_BACK = 3 } D3D11_CULL_MODE; typedef enum D3D11_RESOURCE_DIMENSION { D3D11_RESOURCE_DIMENSION_UNKNOWN = 0, D3D11_RESOURCE_DIMENSION_BUFFER = 1, D3D11_RESOURCE_DIMENSION_TEXTURE1D = 2, D3D11_RESOURCE_DIMENSION_TEXTURE2D = 3, D3D11_RESOURCE_DIMENSION_TEXTURE3D = 4 } D3D11_RESOURCE_DIMENSION; typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION; typedef enum D3D11_DSV_DIMENSION { D3D11_DSV_DIMENSION_UNKNOWN = 0, D3D11_DSV_DIMENSION_TEXTURE1D = 1, D3D11_DSV_DIMENSION_TEXTURE1DARRAY = 2, D3D11_DSV_DIMENSION_TEXTURE2D = 3, D3D11_DSV_DIMENSION_TEXTURE2DARRAY = 4, D3D11_DSV_DIMENSION_TEXTURE2DMS = 5, D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY = 6 } D3D11_DSV_DIMENSION; typedef enum D3D11_RTV_DIMENSION { D3D11_RTV_DIMENSION_UNKNOWN = 0, D3D11_RTV_DIMENSION_BUFFER = 1, D3D11_RTV_DIMENSION_TEXTURE1D = 2, D3D11_RTV_DIMENSION_TEXTURE1DARRAY = 3, D3D11_RTV_DIMENSION_TEXTURE2D = 4, D3D11_RTV_DIMENSION_TEXTURE2DARRAY = 5, D3D11_RTV_DIMENSION_TEXTURE2DMS = 6, D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, D3D11_RTV_DIMENSION_TEXTURE3D = 8 } D3D11_RTV_DIMENSION; typedef enum D3D11_UAV_DIMENSION { D3D11_UAV_DIMENSION_UNKNOWN = 0, D3D11_UAV_DIMENSION_BUFFER = 1, D3D11_UAV_DIMENSION_TEXTURE1D = 2, D3D11_UAV_DIMENSION_TEXTURE1DARRAY = 3, D3D11_UAV_DIMENSION_TEXTURE2D = 4, D3D11_UAV_DIMENSION_TEXTURE2DARRAY = 5, D3D11_UAV_DIMENSION_TEXTURE3D = 8 } D3D11_UAV_DIMENSION; typedef enum D3D11_USAGE { D3D11_USAGE_DEFAULT = 0, D3D11_USAGE_IMMUTABLE = 1, D3D11_USAGE_DYNAMIC = 2, D3D11_USAGE_STAGING = 3, D3D11_USAGE_TRANSIENT = 4, D3D11_USAGE_DIRECT_ACCESS = 5 } D3D11_USAGE; typedef enum D3D11_BIND_FLAG { D3D11_BIND_VERTEX_BUFFER = 0x1L, D3D11_BIND_INDEX_BUFFER = 0x2L, D3D11_BIND_CONSTANT_BUFFER = 0x4L, D3D11_BIND_SHADER_RESOURCE = 0x8L, D3D11_BIND_STREAM_OUTPUT = 0x10L, D3D11_BIND_RENDER_TARGET = 0x20L, D3D11_BIND_DEPTH_STENCIL = 0x40L, D3D11_BIND_UNORDERED_ACCESS = 0x80L, D3D11_BIND_MEMORYLESS = 0x100L } D3D11_BIND_FLAG; typedef enum D3D11_CPU_ACCESS_FLAG { D3D11_CPU_ACCESS_WRITE = 0x10000L, D3D11_CPU_ACCESS_READ = 0x20000L } D3D11_CPU_ACCESS_FLAG; typedef enum D3D11_RESOURCE_MISC_FLAG { D3D11_RESOURCE_MISC_GENERATE_MIPS = 0x1L, D3D11_RESOURCE_MISC_SHARED = 0x2L, D3D11_RESOURCE_MISC_TEXTURECUBE = 0x4L, D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x10L, D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x20L, D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = 0x40L, D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x80L, D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x100L, D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x200L, D3D11_RESOURCE_MISC_DXGL_FORCE_ARRAY = 0x80000000L } D3D11_RESOURCE_MISC_FLAG; typedef enum D3D11_MAP { D3D11_MAP_READ = 1, D3D11_MAP_WRITE = 2, D3D11_MAP_READ_WRITE = 3, D3D11_MAP_WRITE_DISCARD = 4, D3D11_MAP_WRITE_NO_OVERWRITE = 5 } D3D11_MAP; typedef enum D3D11_MAP_FLAG { D3D11_MAP_FLAG_DO_NOT_WAIT = 0x100000L } D3D11_MAP_FLAG; typedef enum D3D11_RAISE_FLAG { D3D11_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 0x1L } D3D11_RAISE_FLAG; typedef enum D3D11_CLEAR_FLAG { D3D11_CLEAR_DEPTH = 0x1L, D3D11_CLEAR_STENCIL = 0x2L } D3D11_CLEAR_FLAG; typedef RECT D3D11_RECT; typedef enum D3D11_COMPARISON_FUNC { D3D11_COMPARISON_NEVER = 1, D3D11_COMPARISON_LESS = 2, D3D11_COMPARISON_EQUAL = 3, D3D11_COMPARISON_LESS_EQUAL = 4, D3D11_COMPARISON_GREATER = 5, D3D11_COMPARISON_NOT_EQUAL = 6, D3D11_COMPARISON_GREATER_EQUAL = 7, D3D11_COMPARISON_ALWAYS = 8 } D3D11_COMPARISON_FUNC; typedef enum D3D11_DEPTH_WRITE_MASK { D3D11_DEPTH_WRITE_MASK_ZERO = 0, D3D11_DEPTH_WRITE_MASK_ALL = 1 } D3D11_DEPTH_WRITE_MASK; typedef enum D3D11_STENCIL_OP { D3D11_STENCIL_OP_KEEP = 1, D3D11_STENCIL_OP_ZERO = 2, D3D11_STENCIL_OP_REPLACE = 3, D3D11_STENCIL_OP_INCR_SAT = 4, D3D11_STENCIL_OP_DECR_SAT = 5, D3D11_STENCIL_OP_INVERT = 6, D3D11_STENCIL_OP_INCR = 7, D3D11_STENCIL_OP_DECR = 8 } D3D11_STENCIL_OP; typedef enum D3D11_BLEND { D3D11_BLEND_ZERO = 1, D3D11_BLEND_ONE = 2, D3D11_BLEND_SRC_COLOR = 3, D3D11_BLEND_INV_SRC_COLOR = 4, D3D11_BLEND_SRC_ALPHA = 5, D3D11_BLEND_INV_SRC_ALPHA = 6, D3D11_BLEND_DEST_ALPHA = 7, D3D11_BLEND_INV_DEST_ALPHA = 8, D3D11_BLEND_DEST_COLOR = 9, D3D11_BLEND_INV_DEST_COLOR = 10, D3D11_BLEND_SRC_ALPHA_SAT = 11, D3D11_BLEND_BLEND_FACTOR = 14, D3D11_BLEND_INV_BLEND_FACTOR = 15, D3D11_BLEND_SRC1_COLOR = 16, D3D11_BLEND_INV_SRC1_COLOR = 17, D3D11_BLEND_SRC1_ALPHA = 18, D3D11_BLEND_INV_SRC1_ALPHA = 19 } D3D11_BLEND; typedef enum D3D11_BLEND_OP { D3D11_BLEND_OP_ADD = 1, D3D11_BLEND_OP_SUBTRACT = 2, D3D11_BLEND_OP_REV_SUBTRACT = 3, D3D11_BLEND_OP_MIN = 4, D3D11_BLEND_OP_MAX = 5 } D3D11_BLEND_OP; typedef enum D3D11_COLOR_WRITE_ENABLE { D3D11_COLOR_WRITE_ENABLE_RED = 1, D3D11_COLOR_WRITE_ENABLE_GREEN = 2, D3D11_COLOR_WRITE_ENABLE_BLUE = 4, D3D11_COLOR_WRITE_ENABLE_ALPHA = 8, D3D11_COLOR_WRITE_ENABLE_ALL = (((D3D11_COLOR_WRITE_ENABLE_RED | D3D11_COLOR_WRITE_ENABLE_GREEN) | D3D11_COLOR_WRITE_ENABLE_BLUE) | D3D11_COLOR_WRITE_ENABLE_ALPHA) } D3D11_COLOR_WRITE_ENABLE; typedef enum D3D11_TEXTURECUBE_FACE { D3D11_TEXTURECUBE_FACE_POSITIVE_X = 0, D3D11_TEXTURECUBE_FACE_NEGATIVE_X = 1, D3D11_TEXTURECUBE_FACE_POSITIVE_Y = 2, D3D11_TEXTURECUBE_FACE_NEGATIVE_Y = 3, D3D11_TEXTURECUBE_FACE_POSITIVE_Z = 4, D3D11_TEXTURECUBE_FACE_NEGATIVE_Z = 5 } D3D11_TEXTURECUBE_FACE; typedef enum D3D11_BUFFEREX_SRV_FLAG { D3D11_BUFFEREX_SRV_FLAG_RAW = 0x1 } D3D11_BUFFEREX_SRV_FLAG; typedef enum D3D11_DSV_FLAG { D3D11_DSV_READ_ONLY_DEPTH = 0x1L, D3D11_DSV_READ_ONLY_STENCIL = 0x2L } D3D11_DSV_FLAG; typedef enum D3D11_BUFFER_UAV_FLAG { D3D11_BUFFER_UAV_FLAG_RAW = 0x1, D3D11_BUFFER_UAV_FLAG_APPEND = 0x2, D3D11_BUFFER_UAV_FLAG_COUNTER = 0x4 } D3D11_BUFFER_UAV_FLAG; typedef enum D3D11_FILTER { D3D11_FILTER_MIN_MAG_MIP_POINT = 0, D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15, D3D11_FILTER_ANISOTROPIC = 0x55, D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5 } D3D11_FILTER; typedef enum D3D11_FILTER_TYPE { D3D11_FILTER_TYPE_POINT = 0, D3D11_FILTER_TYPE_LINEAR = 1 } D3D11_FILTER_TYPE; typedef enum D3D11_TEXTURE_ADDRESS_MODE { D3D11_TEXTURE_ADDRESS_WRAP = 1, D3D11_TEXTURE_ADDRESS_MIRROR = 2, D3D11_TEXTURE_ADDRESS_CLAMP = 3, D3D11_TEXTURE_ADDRESS_BORDER = 4, D3D11_TEXTURE_ADDRESS_MIRROR_ONCE = 5 } D3D11_TEXTURE_ADDRESS_MODE; typedef enum D3D11_FORMAT_SUPPORT { D3D11_FORMAT_SUPPORT_BUFFER = 0x1, D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2, D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4, D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x8, D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x10, D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x20, D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x40, D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x80, D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x100, D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200, D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400, D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800, D3D11_FORMAT_SUPPORT_MIP = 0x1000, D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000, D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x4000, D3D11_FORMAT_SUPPORT_BLENDABLE = 0x8000, D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000, D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000, D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000, D3D11_FORMAT_SUPPORT_DISPLAY = 0x80000, D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000, D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000, D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000, D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x800000, D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x1000000, D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000, D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x4000000 } D3D11_FORMAT_SUPPORT; typedef enum D3D11_FORMAT_SUPPORT2 { D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x1, D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x2, D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4, D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x8, D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10, D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20, D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40, D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80 } D3D11_FORMAT_SUPPORT2; typedef enum D3D11_ASYNC_GETDATA_FLAG { D3D11_ASYNC_GETDATA_DONOTFLUSH = 0x1 } D3D11_ASYNC_GETDATA_FLAG; typedef enum D3D11_QUERY { D3D11_QUERY_EVENT = 0, D3D11_QUERY_OCCLUSION = (D3D11_QUERY_EVENT + 1), D3D11_QUERY_TIMESTAMP = (D3D11_QUERY_OCCLUSION + 1), D3D11_QUERY_TIMESTAMP_DISJOINT = (D3D11_QUERY_TIMESTAMP + 1), D3D11_QUERY_PIPELINE_STATISTICS = (D3D11_QUERY_TIMESTAMP_DISJOINT + 1), D3D11_QUERY_OCCLUSION_PREDICATE = (D3D11_QUERY_PIPELINE_STATISTICS + 1), D3D11_QUERY_SO_STATISTICS = (D3D11_QUERY_OCCLUSION_PREDICATE + 1), D3D11_QUERY_SO_OVERFLOW_PREDICATE = (D3D11_QUERY_SO_STATISTICS + 1), D3D11_QUERY_SO_STATISTICS_STREAM0 = (D3D11_QUERY_SO_OVERFLOW_PREDICATE + 1), D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0 = (D3D11_QUERY_SO_STATISTICS_STREAM0 + 1), D3D11_QUERY_SO_STATISTICS_STREAM1 = (D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0 + 1), D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1 = (D3D11_QUERY_SO_STATISTICS_STREAM1 + 1), D3D11_QUERY_SO_STATISTICS_STREAM2 = (D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1 + 1), D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2 = (D3D11_QUERY_SO_STATISTICS_STREAM2 + 1), D3D11_QUERY_SO_STATISTICS_STREAM3 = (D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2 + 1), D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3 = (D3D11_QUERY_SO_STATISTICS_STREAM3 + 1) } D3D11_QUERY; typedef enum D3D11_QUERY_MISC_FLAG { D3D11_QUERY_MISC_PREDICATEHINT = 0x1 } D3D11_QUERY_MISC_FLAG; typedef enum D3D11_COUNTER { D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000 } D3D11_COUNTER; typedef enum D3D11_COUNTER_TYPE { D3D11_COUNTER_TYPE_FLOAT32 = 0, D3D11_COUNTER_TYPE_UINT16 = (D3D11_COUNTER_TYPE_FLOAT32 + 1), D3D11_COUNTER_TYPE_UINT32 = (D3D11_COUNTER_TYPE_UINT16 + 1), D3D11_COUNTER_TYPE_UINT64 = (D3D11_COUNTER_TYPE_UINT32 + 1) } D3D11_COUNTER_TYPE; typedef enum D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS { D3D11_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff, D3D11_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe } D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS; typedef enum D3D11_DEVICE_CONTEXT_TYPE { D3D11_DEVICE_CONTEXT_IMMEDIATE = 0, D3D11_DEVICE_CONTEXT_DEFERRED = (D3D11_DEVICE_CONTEXT_IMMEDIATE + 1) } D3D11_DEVICE_CONTEXT_TYPE; typedef enum D3D11_FEATURE { D3D11_FEATURE_THREADING = 0, D3D11_FEATURE_DOUBLES = (D3D11_FEATURE_THREADING + 1), D3D11_FEATURE_FORMAT_SUPPORT = (D3D11_FEATURE_DOUBLES + 1), D3D11_FEATURE_FORMAT_SUPPORT2 = (D3D11_FEATURE_FORMAT_SUPPORT + 1), D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS = (D3D11_FEATURE_FORMAT_SUPPORT2 + 1), D3D11_FEATURE_D3D11_OPTIONS = (D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS + 1), D3D11_FEATURE_ARCHITECTURE_INFO = (D3D11_FEATURE_D3D11_OPTIONS + 1), D3D11_FEATURE_D3D9_OPTIONS = (D3D11_FEATURE_ARCHITECTURE_INFO + 1), D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT = (D3D11_FEATURE_D3D9_OPTIONS + 1), D3D11_FEATURE_D3D9_SHADOW_SUPPORT = (D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT + 1), D3D11_FEATURE_D3D11_OPTIONS1 = (D3D11_FEATURE_D3D9_SHADOW_SUPPORT + 1), D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT = (D3D11_FEATURE_D3D11_OPTIONS1 + 1), D3D11_FEATURE_MARKER_SUPPORT = (D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT + 1), D3D11_FEATURE_D3D9_OPTIONS1 = (D3D11_FEATURE_MARKER_SUPPORT + 1), D3D11_FEATURE_D3D11_OPTIONS2 = (D3D11_FEATURE_D3D9_OPTIONS1 + 1), D3D11_FEATURE_D3D11_OPTIONS3 = (D3D11_FEATURE_D3D11_OPTIONS2 + 1), D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = (D3D11_FEATURE_D3D11_OPTIONS3 + 1), D3D11_FEATURE_D3D11_OPTIONS4 = (D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT + 1) } D3D11_FEATURE; typedef enum D3D11_CONSERVATIVE_RASTERIZATION_TIER { D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED = 0, D3D11_CONSERVATIVE_RASTERIZATION_TIER_1 = 1, D3D11_CONSERVATIVE_RASTERIZATION_TIER_2 = 2, D3D11_CONSERVATIVE_RASTERIZATION_TIER_3 = 3 } D3D11_CONSERVATIVE_RASTERIZATION_TIER; typedef enum _D3D11_TILED_RESOURCES_TIER { D3D11_TILED_RESOURCES_NOT_SUPPORTED = 0, D3D11_TILED_RESOURCES_TIER_1 = 1, D3D11_TILED_RESOURCES_TIER_2 = 2, D3D11_TILED_RESOURCES_TIER_3 = 3 } D3D11_TILED_RESOURCES_TIER; typedef enum D3D11_CREATE_DEVICE_FLAG { D3D11_CREATE_DEVICE_SINGLETHREADED = 0x1, D3D11_CREATE_DEVICE_DEBUG = 0x2, D3D11_CREATE_DEVICE_SWITCH_TO_REF = 0x4, D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8, D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x20 } D3D11_CREATE_DEVICE_FLAG; //////////////////////////////////////////////////////////////////////////// // Structs //////////////////////////////////////////////////////////////////////////// typedef struct D3D11_INPUT_ELEMENT_DESC { LPCSTR SemanticName; UINT SemanticIndex; DXGI_FORMAT Format; UINT InputSlot; UINT AlignedByteOffset; D3D11_INPUT_CLASSIFICATION InputSlotClass; UINT InstanceDataStepRate; } D3D11_INPUT_ELEMENT_DESC; typedef struct D3D11_SO_DECLARATION_ENTRY { UINT Stream; LPCSTR SemanticName; UINT SemanticIndex; BYTE StartComponent; BYTE ComponentCount; BYTE OutputSlot; } D3D11_SO_DECLARATION_ENTRY; typedef struct D3D11_VIEWPORT { FLOAT TopLeftX; FLOAT TopLeftY; FLOAT Width; FLOAT Height; FLOAT MinDepth; FLOAT MaxDepth; } D3D11_VIEWPORT; typedef struct D3D11_BOX { UINT left; UINT top; UINT front; UINT right; UINT bottom; UINT back; } D3D11_BOX; typedef struct D3D11_DEPTH_STENCILOP_DESC { D3D11_STENCIL_OP StencilFailOp; D3D11_STENCIL_OP StencilDepthFailOp; D3D11_STENCIL_OP StencilPassOp; D3D11_COMPARISON_FUNC StencilFunc; } D3D11_DEPTH_STENCILOP_DESC; typedef struct D3D11_DEPTH_STENCIL_DESC { BOOL DepthEnable; D3D11_DEPTH_WRITE_MASK DepthWriteMask; D3D11_COMPARISON_FUNC DepthFunc; BOOL StencilEnable; UINT8 StencilReadMask; UINT8 StencilWriteMask; D3D11_DEPTH_STENCILOP_DESC FrontFace; D3D11_DEPTH_STENCILOP_DESC BackFace; } D3D11_DEPTH_STENCIL_DESC; typedef struct D3D11_RENDER_TARGET_BLEND_DESC { BOOL BlendEnable; D3D11_BLEND SrcBlend; D3D11_BLEND DestBlend; D3D11_BLEND_OP BlendOp; D3D11_BLEND SrcBlendAlpha; D3D11_BLEND DestBlendAlpha; D3D11_BLEND_OP BlendOpAlpha; UINT8 RenderTargetWriteMask; } D3D11_RENDER_TARGET_BLEND_DESC; typedef struct D3D11_BLEND_DESC { BOOL AlphaToCoverageEnable; BOOL IndependentBlendEnable; D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[ 8 ]; } D3D11_BLEND_DESC; typedef struct D3D11_RASTERIZER_DESC { D3D11_FILL_MODE FillMode; D3D11_CULL_MODE CullMode; BOOL FrontCounterClockwise; INT DepthBias; FLOAT DepthBiasClamp; FLOAT SlopeScaledDepthBias; BOOL DepthClipEnable; BOOL ScissorEnable; BOOL MultisampleEnable; BOOL AntialiasedLineEnable; } D3D11_RASTERIZER_DESC; typedef struct D3D11_SUBRESOURCE_DATA { const void* pSysMem; UINT SysMemPitch; UINT SysMemSlicePitch; } D3D11_SUBRESOURCE_DATA; typedef struct D3D11_MAPPED_SUBRESOURCE { void* pData; UINT RowPitch; UINT DepthPitch; } D3D11_MAPPED_SUBRESOURCE; typedef struct D3D11_BUFFER_DESC { UINT ByteWidth; D3D11_USAGE Usage; UINT BindFlags; UINT CPUAccessFlags; UINT MiscFlags; UINT StructureByteStride; } D3D11_BUFFER_DESC; typedef struct D3D11_TEXTURE1D_DESC { UINT Width; UINT MipLevels; UINT ArraySize; DXGI_FORMAT Format; D3D11_USAGE Usage; UINT BindFlags; UINT CPUAccessFlags; UINT MiscFlags; } D3D11_TEXTURE1D_DESC; typedef struct D3D11_TEXTURE2D_DESC { UINT Width; UINT Height; UINT MipLevels; UINT ArraySize; DXGI_FORMAT Format; DXGI_SAMPLE_DESC SampleDesc; D3D11_USAGE Usage; UINT BindFlags; UINT CPUAccessFlags; UINT MiscFlags; } D3D11_TEXTURE2D_DESC; typedef struct D3D11_TEXTURE3D_DESC { UINT Width; UINT Height; UINT Depth; UINT MipLevels; DXGI_FORMAT Format; D3D11_USAGE Usage; UINT BindFlags; UINT CPUAccessFlags; UINT MiscFlags; } D3D11_TEXTURE3D_DESC; typedef struct D3D11_BUFFER_SRV { union { UINT FirstElement; UINT ElementOffset; }; union { UINT NumElements; UINT ElementWidth; }; } D3D11_BUFFER_SRV; typedef struct D3D11_BUFFEREX_SRV { UINT FirstElement; UINT NumElements; UINT Flags; } D3D11_BUFFEREX_SRV; typedef struct D3D11_TEX1D_SRV { UINT MostDetailedMip; UINT MipLevels; } D3D11_TEX1D_SRV; typedef struct D3D11_TEX1D_ARRAY_SRV { UINT MostDetailedMip; UINT MipLevels; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX1D_ARRAY_SRV; typedef struct D3D11_TEX2D_SRV { UINT MostDetailedMip; UINT MipLevels; } D3D11_TEX2D_SRV; typedef struct D3D11_TEX2D_ARRAY_SRV { UINT MostDetailedMip; UINT MipLevels; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2D_ARRAY_SRV; typedef struct D3D11_TEX3D_SRV { UINT MostDetailedMip; UINT MipLevels; } D3D11_TEX3D_SRV; typedef struct D3D11_TEXCUBE_SRV { UINT MostDetailedMip; UINT MipLevels; } D3D11_TEXCUBE_SRV; typedef struct D3D11_TEXCUBE_ARRAY_SRV { UINT MostDetailedMip; UINT MipLevels; UINT First2DArrayFace; UINT NumCubes; } D3D11_TEXCUBE_ARRAY_SRV; typedef struct D3D11_TEX2DMS_SRV { UINT UnusedField_NothingToDefine; } D3D11_TEX2DMS_SRV; typedef struct D3D11_TEX2DMS_ARRAY_SRV { UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2DMS_ARRAY_SRV; typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC { DXGI_FORMAT Format; D3D11_SRV_DIMENSION ViewDimension; union { D3D11_BUFFER_SRV Buffer; D3D11_TEX1D_SRV Texture1D; D3D11_TEX1D_ARRAY_SRV Texture1DArray; D3D11_TEX2D_SRV Texture2D; D3D11_TEX2D_ARRAY_SRV Texture2DArray; D3D11_TEX2DMS_SRV Texture2DMS; D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray; D3D11_TEX3D_SRV Texture3D; D3D11_TEXCUBE_SRV TextureCube; D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray; D3D11_BUFFEREX_SRV BufferEx; }; } D3D11_SHADER_RESOURCE_VIEW_DESC; typedef struct D3D11_BUFFER_RTV { union { UINT FirstElement; UINT ElementOffset; }; union { UINT NumElements; UINT ElementWidth; }; } D3D11_BUFFER_RTV; typedef struct D3D11_TEX1D_RTV { UINT MipSlice; } D3D11_TEX1D_RTV; typedef struct D3D11_TEX1D_ARRAY_RTV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX1D_ARRAY_RTV; typedef struct D3D11_TEX2D_RTV { UINT MipSlice; } D3D11_TEX2D_RTV; typedef struct D3D11_TEX2DMS_RTV { UINT UnusedField_NothingToDefine; } D3D11_TEX2DMS_RTV; typedef struct D3D11_TEX2D_ARRAY_RTV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2D_ARRAY_RTV; typedef struct D3D11_TEX2DMS_ARRAY_RTV { UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2DMS_ARRAY_RTV; typedef struct D3D11_TEX3D_RTV { UINT MipSlice; UINT FirstWSlice; UINT WSize; } D3D11_TEX3D_RTV; typedef struct D3D11_RENDER_TARGET_VIEW_DESC { DXGI_FORMAT Format; D3D11_RTV_DIMENSION ViewDimension; union { D3D11_BUFFER_RTV Buffer; D3D11_TEX1D_RTV Texture1D; D3D11_TEX1D_ARRAY_RTV Texture1DArray; D3D11_TEX2D_RTV Texture2D; D3D11_TEX2D_ARRAY_RTV Texture2DArray; D3D11_TEX2DMS_RTV Texture2DMS; D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray; D3D11_TEX3D_RTV Texture3D; }; } D3D11_RENDER_TARGET_VIEW_DESC; typedef struct D3D11_TEX1D_DSV { UINT MipSlice; } D3D11_TEX1D_DSV; typedef struct D3D11_TEX1D_ARRAY_DSV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX1D_ARRAY_DSV; typedef struct D3D11_TEX2D_DSV { UINT MipSlice; } D3D11_TEX2D_DSV; typedef struct D3D11_TEX2D_ARRAY_DSV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2D_ARRAY_DSV; typedef struct D3D11_TEX2DMS_DSV { UINT UnusedField_NothingToDefine; } D3D11_TEX2DMS_DSV; typedef struct D3D11_TEX2DMS_ARRAY_DSV { UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2DMS_ARRAY_DSV; typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC { DXGI_FORMAT Format; D3D11_DSV_DIMENSION ViewDimension; UINT Flags; union { D3D11_TEX1D_DSV Texture1D; D3D11_TEX1D_ARRAY_DSV Texture1DArray; D3D11_TEX2D_DSV Texture2D; D3D11_TEX2D_ARRAY_DSV Texture2DArray; D3D11_TEX2DMS_DSV Texture2DMS; D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray; }; } D3D11_DEPTH_STENCIL_VIEW_DESC; typedef struct D3D11_BUFFER_UAV { UINT FirstElement; UINT NumElements; UINT Flags; } D3D11_BUFFER_UAV; typedef struct D3D11_TEX1D_UAV { UINT MipSlice; } D3D11_TEX1D_UAV; typedef struct D3D11_TEX1D_ARRAY_UAV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX1D_ARRAY_UAV; typedef struct D3D11_TEX2D_UAV { UINT MipSlice; } D3D11_TEX2D_UAV; typedef struct D3D11_TEX2D_ARRAY_UAV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2D_ARRAY_UAV; typedef struct D3D11_TEX3D_UAV { UINT MipSlice; UINT FirstWSlice; UINT WSize; } D3D11_TEX3D_UAV; typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC { DXGI_FORMAT Format; D3D11_UAV_DIMENSION ViewDimension; union { D3D11_BUFFER_UAV Buffer; D3D11_TEX1D_UAV Texture1D; D3D11_TEX1D_ARRAY_UAV Texture1DArray; D3D11_TEX2D_UAV Texture2D; D3D11_TEX2D_ARRAY_UAV Texture2DArray; D3D11_TEX3D_UAV Texture3D; }; } D3D11_UNORDERED_ACCESS_VIEW_DESC; typedef struct D3D11_SAMPLER_DESC { D3D11_FILTER Filter; D3D11_TEXTURE_ADDRESS_MODE AddressU; D3D11_TEXTURE_ADDRESS_MODE AddressV; D3D11_TEXTURE_ADDRESS_MODE AddressW; FLOAT MipLODBias; UINT MaxAnisotropy; D3D11_COMPARISON_FUNC ComparisonFunc; FLOAT BorderColor[ 4 ]; FLOAT MinLOD; FLOAT MaxLOD; } D3D11_SAMPLER_DESC; typedef struct D3D11_QUERY_DESC { D3D11_QUERY Query; UINT MiscFlags; } D3D11_QUERY_DESC; typedef struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT { UINT64 Frequency; BOOL Disjoint; } D3D11_QUERY_DATA_TIMESTAMP_DISJOINT; typedef struct D3D11_QUERY_DATA_PIPELINE_STATISTICS { UINT64 IAVertices; UINT64 IAPrimitives; UINT64 VSInvocations; UINT64 GSInvocations; UINT64 GSPrimitives; UINT64 CInvocations; UINT64 CPrimitives; UINT64 PSInvocations; UINT64 HSInvocations; UINT64 DSInvocations; UINT64 CSInvocations; } D3D11_QUERY_DATA_PIPELINE_STATISTICS; typedef struct D3D11_QUERY_DATA_SO_STATISTICS { UINT64 NumPrimitivesWritten; UINT64 PrimitivesStorageNeeded; } D3D11_QUERY_DATA_SO_STATISTICS; typedef struct D3D11_COUNTER_DESC { D3D11_COUNTER Counter; UINT MiscFlags; } D3D11_COUNTER_DESC; typedef struct D3D11_COUNTER_INFO { D3D11_COUNTER LastDeviceDependentCounter; UINT NumSimultaneousCounters; UINT8 NumDetectableParallelUnits; } D3D11_COUNTER_INFO; typedef struct D3D11_CLASS_INSTANCE_DESC { UINT InstanceId; UINT InstanceIndex; UINT TypeId; UINT ConstantBuffer; UINT BaseConstantBufferOffset; UINT BaseTexture; UINT BaseSampler; BOOL Created; } D3D11_CLASS_INSTANCE_DESC; typedef struct D3D11_FEATURE_DATA_THREADING { BOOL DriverConcurrentCreates; BOOL DriverCommandLists; } D3D11_FEATURE_DATA_THREADING; typedef struct D3D11_FEATURE_DATA_DOUBLES { BOOL DoublePrecisionFloatShaderOps; } D3D11_FEATURE_DATA_DOUBLES; typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT { DXGI_FORMAT InFormat; UINT OutFormatSupport; } D3D11_FEATURE_DATA_FORMAT_SUPPORT; typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2 { DXGI_FORMAT InFormat; UINT OutFormatSupport2; } D3D11_FEATURE_DATA_FORMAT_SUPPORT2; typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS { BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x; } D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS; typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS { BOOL OutputMergerLogicOp; BOOL UAVOnlyRenderingForcedSampleCount; BOOL DiscardAPIsSeenByDriver; BOOL FlagsForUpdateAndCopySeenByDriver; BOOL ClearView; BOOL CopyWithOverlap; BOOL ConstantBufferPartialUpdate; BOOL ConstantBufferOffsetting; BOOL MapNoOverwriteOnDynamicConstantBuffer; BOOL MapNoOverwriteOnDynamicBufferSRV; BOOL MultisampleRTVWithForcedSampleCountOne; BOOL SAD4ShaderInstructions; BOOL ExtendedDoublesShaderInstructions; BOOL ExtendedResourceSharing; } D3D11_FEATURE_DATA_D3D11_OPTIONS; typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS2 { BOOL PSSpecifiedStencilRefSupported; BOOL TypedUAVLoadAdditionalFormats; BOOL ROVsSupported; D3D11_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier; D3D11_TILED_RESOURCES_TIER TiledResourcesTier; BOOL MapOnDefaultTextures; BOOL StandardSwizzle; BOOL UnifiedMemoryArchitecture; } D3D11_FEATURE_DATA_D3D11_OPTIONS2; //////////////////////////////////////////////////////////////////////////// // Constants //////////////////////////////////////////////////////////////////////////// const UINT D3D11_APPEND_ALIGNED_ELEMENT = 0xffffffff; //////////////////////////////////////////////////////////////////////////// // Forward declaration of unused interfaces //////////////////////////////////////////////////////////////////////////// //struct ID3D11DeviceChild; // Typedef as CCryDXGLDeviceChild //struct ID3D11DepthStencilState; // Typedef as CCryDXGLDepthStencilState //struct ID3D11BlendState; // Typedef as CCryDXGLBlendState //struct ID3D11RasterizerState; // Typedef as CCryDXGLRasterizerState //struct ID3D11Resource; // Typedef as CCryDXGLResource //struct ID3D11Buffer; // Typedef as CCryDXGLBuffer //struct ID3D11Texture1D; // Typedef as CCryDXGLTexture1D //struct ID3D11Texture2D; // Typedef as CCryDXGLTexture2D //struct ID3D11Texture3D; // Typedef as CCryDXGLTexture3D //struct ID3D11View; // Typedef as CCryDXGLView //struct ID3D11ShaderResourceView; // Typedef as CCryDXGLShaderResourceView //struct ID3D11RenderTargetView; // Typedef as CCryDXGLRenderTargetView //struct ID3D11DepthStencilView; // Typedef as CCryDXGLDepthStencilView //struct ID3D11UnorderedAccessView; // Typedef as CCryDXGLUnorderedAccessView //struct ID3D11VertexShader; // Typedef as CCryDXGLVertexShader //struct ID3D11HullShader; // Typedef as CCryDXGLHullShader //struct ID3D11DomainShader; // Typedef as CCryDXGLDomainShader //struct ID3D11GeometryShader; // Typedef as CCryDXGLGeometryShader //struct ID3D11PixelShader; // Typedef as CCryDXGLPixelShader //struct ID3D11ComputeShader; // Typedef as CCryDXGLComputeShader //struct ID3D11InputLayout; // Typedef as CCryDXGLInputLayout //struct ID3D11SamplerState; // Typedef as CCryDXGLSamplerState //struct ID3D11Asynchronous; // Typedef as CCryDXGLQuery //struct ID3D11Query; // Typedef as CCryDXGLQuery //struct ID3D11Predicate // Typedef as CCryDXGLQuery //struct ID3D11Counter // Typedef as CCryDXGLDeviceChild //struct ID3D11ClassLinkage // Typedef as CCryDXGLDeviceChild struct ID3D11ClassInstance; struct ID3D11CommandList; //struct ID3D11DeviceContext; // Typedef as CCryDXGLDeviceContext //struct ID3D11Device; // Typedef as CCryDXGLDevice //////////////////////////////////////////////////////////////////////////// // Interfaces for full DX emulation //////////////////////////////////////////////////////////////////////////// #if DXGL_FULL_EMULATION struct ID3D11DeviceChild : IUnknown { virtual void STDMETHODCALLTYPE GetDevice(ID3D11Device** ppDevice) = 0; virtual HRESULT STDMETHODCALLTYPE GetPrivateData(REFGUID guid, UINT* pDataSize, void* pData) = 0; virtual HRESULT STDMETHODCALLTYPE SetPrivateData(REFGUID guid, UINT DataSize, const void* pData) = 0; virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(REFGUID guid, const IUnknown* pData) = 0; }; struct ID3D11ClassLinkage : ID3D11DeviceChild {}; struct ID3D11ClassInstance : ID3D11DeviceChild {}; struct ID3D11CommandList : ID3D11DeviceChild {}; struct ID3D11DepthStencilState : ID3D11DeviceChild { virtual void STDMETHODCALLTYPE GetDesc(D3D11_DEPTH_STENCIL_DESC* pDesc) = 0; }; struct ID3D11BlendState : ID3D11DeviceChild { virtual void STDMETHODCALLTYPE GetDesc(D3D11_BLEND_DESC* pDesc) = 0; }; struct ID3D11RasterizerState : ID3D11DeviceChild { virtual void STDMETHODCALLTYPE GetDesc(D3D11_RASTERIZER_DESC* pDesc) = 0; }; struct ID3D11Resource : ID3D11DeviceChild { virtual void STDMETHODCALLTYPE GetType(D3D11_RESOURCE_DIMENSION* pResourceDimension) = 0; virtual void STDMETHODCALLTYPE SetEvictionPriority(UINT EvictionPriority) = 0; virtual UINT STDMETHODCALLTYPE GetEvictionPriority() = 0; }; struct ID3D11Buffer : ID3D11Resource { virtual void STDMETHODCALLTYPE GetDesc(D3D11_BUFFER_DESC* pDesc) = 0; }; struct ID3D11Texture1D : ID3D11Resource { virtual void STDMETHODCALLTYPE GetDesc(D3D11_TEXTURE1D_DESC* pDesc) = 0; }; struct ID3D11Texture2D : ID3D11Resource { virtual void STDMETHODCALLTYPE GetDesc(D3D11_TEXTURE2D_DESC* pDesc) = 0; }; struct ID3D11Texture3D : ID3D11Resource { virtual void STDMETHODCALLTYPE GetDesc(D3D11_TEXTURE3D_DESC* pDesc) = 0; }; struct ID3D11View : ID3D11DeviceChild { virtual void STDMETHODCALLTYPE GetResource(ID3D11Resource** ppResource) = 0; }; struct ID3D11ShaderResourceView : ID3D11View { virtual void STDMETHODCALLTYPE GetDesc(D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc) = 0; }; struct ID3D11RenderTargetView : ID3D11View { virtual void STDMETHODCALLTYPE GetDesc(D3D11_RENDER_TARGET_VIEW_DESC* pDesc) = 0; }; struct ID3D11DepthStencilView : ID3D11View { virtual void STDMETHODCALLTYPE GetDesc(D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc) = 0; }; struct ID3D11UnorderedAccessView : ID3D11View { virtual void STDMETHODCALLTYPE GetDesc(D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc) = 0; }; struct ID3D11VertexShader : ID3D11DeviceChild {}; struct ID3D11HullShader : ID3D11DeviceChild {}; struct ID3D11DomainShader : ID3D11DeviceChild {}; struct ID3D11GeometryShader : ID3D11DeviceChild {}; struct ID3D11PixelShader : ID3D11DeviceChild {}; struct ID3D11ComputeShader : ID3D11DeviceChild {}; struct ID3D11InputLayout : ID3D11DeviceChild {}; struct ID3D11SamplerState : ID3D11DeviceChild { virtual void STDMETHODCALLTYPE GetDesc(D3D11_SAMPLER_DESC* pDesc) = 0; }; struct ID3D11Asynchronous : ID3D11DeviceChild { virtual UINT STDMETHODCALLTYPE GetDataSize() = 0; }; struct ID3D11Query : ID3D11Asynchronous { virtual void STDMETHODCALLTYPE GetDesc(D3D11_QUERY_DESC* pDesc) = 0; }; struct ID3D11Counter : ID3D11Asynchronous {}; struct ID3D11Predicate : ID3D11Query { }; //struct ID3D11Counter : ID3D11Asynchronous //{ // virtual void STDMETHODCALLTYPE GetDesc(D3D11_COUNTER_DESC *pDesc) = 0; //}; // //struct ID3D11ClassLinkage : ID3D11DeviceChild //{ // virtual HRESULT STDMETHODCALLTYPE GetClassInstance(LPCSTR pClassInstanceName, UINT InstanceIndex, ID3D11ClassInstance **ppInstance) = 0; // virtual HRESULT STDMETHODCALLTYPE CreateClassInstance(LPCSTR pClassTypeName, UINT ConstantBufferOffset, UINT ConstantVectorOffset, UINT TextureOffset, UINT SamplerOffset, ID3D11ClassInstance **ppInstance) = 0; //}; struct ID3D11SwitchToRef : IUnknown { virtual BOOL STDMETHODCALLTYPE SetUseRef(BOOL UseRef) = 0; virtual BOOL STDMETHODCALLTYPE GetUseRef() = 0; }; #endif //DXGL_FULL_EMULATION #if defined(DXGL_BLOB_INTEROPERABILITY) || DXGL_FULL_EMULATION struct ID3D10Blob : IUnknown { virtual LPVOID STDMETHODCALLTYPE GetBufferPointer() = 0; virtual SIZE_T STDMETHODCALLTYPE GetBufferSize() = 0; }; #endif //defined(DXGL_BLOB_INTEROPERABILITY) || DXGL_FULL_EMULATION #endif // __DXGL_D3D11_h__