/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Declaration of the DXGL wrapper for ID3D11Buffer #ifndef __CRYMETALGLBUFFER__ #define __CRYMETALGLBUFFER__ #include "CCryDXMETALResource.hpp" namespace NCryMetal { struct SBuffer; } class CCryDXGLBuffer : public CCryDXGLResource { public: DXGL_IMPLEMENT_INTERFACE(CCryDXGLBuffer, D3D11Buffer) CCryDXGLBuffer(const D3D11_BUFFER_DESC& kDesc, NCryMetal::SBuffer* pGLBuffer, CCryDXGLDevice* pDevice); virtual ~CCryDXGLBuffer(); // ID3D11Buffer implementation void GetDesc(D3D11_BUFFER_DESC* pDesc); NCryMetal::SBuffer* GetGLBuffer(); private: D3D11_BUFFER_DESC m_kDesc; }; #endif //__CRYMETALGLBUFFER__