/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description: Declaration of the DXGL wrapper for ID3D11DepthStencilState #ifndef __CRYMETALGLDEPTHSTENCILSTATE__ #define __CRYMETALGLDEPTHSTENCILSTATE__ #include "CCryDXMETALDeviceChild.hpp" @protocol MTLDepthStencilState; namespace NCryMetal { class CContext; } class CCryDXGLDepthStencilState : public CCryDXGLDeviceChild { public: DXGL_IMPLEMENT_INTERFACE(CCryDXGLDepthStencilState, D3D11DepthStencilState) CCryDXGLDepthStencilState(const D3D11_DEPTH_STENCIL_DESC& kDesc, CCryDXGLDevice* pDevice); virtual ~CCryDXGLDepthStencilState(); bool Initialize(CCryDXGLDevice* pDevice); bool Apply(uint32 uStencilReference, NCryMetal::CContext* pContext); // Implementation of ID3D11DepthStencilState void GetDesc(D3D11_DEPTH_STENCIL_DESC* pDesc); protected: D3D11_DEPTH_STENCIL_DESC m_kDesc; id m_MetalDepthStencilState; }; #endif //__CRYMETALGLDEPTHSTENCILSTATE__