/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Definition of the DXGL wrapper for ID3D11InputLayout #include "StdAfx.h" #include "CCryDXMETALInputLayout.hpp" #include "../Implementation/GLShader.hpp" CCryDXGLInputLayout::CCryDXGLInputLayout(NCryMetal::SInputLayout* pGLLayout, CCryDXGLDevice* pDevice) : CCryDXGLDeviceChild(pDevice) , m_spGLLayout(pGLLayout) { DXGL_INITIALIZE_INTERFACE(D3D11InputLayout) } CCryDXGLInputLayout::~CCryDXGLInputLayout() { } NCryMetal::SInputLayout* CCryDXGLInputLayout::GetGLLayout() { return m_spGLLayout; }