/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Declaration of the DXGL wrapper for ID3D11Query #ifndef __CRYMETALGLQUERY__ #define __CRYMETALGLQUERY__ #include "CCryDXMETALDeviceChild.hpp" namespace NCryMetal { struct SQuery; } class CCryDXGLQuery : public CCryDXGLDeviceChild { public: DXGL_IMPLEMENT_INTERFACE(CCryDXGLQuery, D3D11Query) #if DXGL_FULL_EMULATION DXGL_IMPLEMENT_INTERFACE(CCryDXGLQuery, D3D11Asynchronous) #endif //DXGL_FULL_EMULATION CCryDXGLQuery(const D3D11_QUERY_DESC& kDesc, NCryMetal::SQuery* pGLQuery, CCryDXGLDevice* pDevice); virtual ~CCryDXGLQuery(); NCryMetal::SQuery* GetGLQuery(); // ID3D11Asynchronous implementation UINT GetDataSize(void); // ID3D11Query implementation void GetDesc(D3D11_QUERY_DESC* pDesc); #if !DXGL_FULL_EMULATION virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject) { if (SingleInterface::Query(this, riid, ppvObject)) { return S_OK; } return CCryDXGLDeviceChild::QueryInterface(riid, ppvObject); } #endif //!DXGL_FULL_EMULATION private: D3D11_QUERY_DESC m_kDesc; _smart_ptr m_spGLQuery; }; #endif //__CRYMETALGLQUERY__