/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Declaration of the DXGL wrapper for ID3D11RasterizerState #ifndef __CRYMETALGLRASTERIZERSTATE__ #define __CRYMETALGLRASTERIZERSTATE__ #include "CCryDXMETALDeviceChild.hpp" namespace NCryMetal { struct SRasterizerState; class CContext; }; class CCryDXGLRasterizerState : public CCryDXGLDeviceChild { public: DXGL_IMPLEMENT_INTERFACE(CCryDXGLRasterizerState, D3D11RasterizerState) CCryDXGLRasterizerState(const D3D11_RASTERIZER_DESC& kDesc, CCryDXGLDevice* pDevice); virtual ~CCryDXGLRasterizerState(); bool Initialize(CCryDXGLDevice* pDevice); bool Apply(NCryMetal::CContext* pContext); // Implementation of ID3D11RasterizerState void GetDesc(D3D11_RASTERIZER_DESC* pDesc); protected: D3D11_RASTERIZER_DESC m_kDesc; NCryMetal::SRasterizerState* m_pGLState; }; #endif //__CRYMETALGLRASTERIZERSTATE__