/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Declaration of the DXGL wrapper for ID3D11Resource #include "StdAfx.h" #include "CCryDXMETALResource.hpp" #include "../Implementation/GLResource.hpp" CCryDXGLResource::CCryDXGLResource(D3D11_RESOURCE_DIMENSION eDimension, NCryMetal::SResource* pGLResource, CCryDXGLDevice* pDevice) : CCryDXGLDeviceChild(pDevice) , m_spGLResource(pGLResource) , m_eDimension(eDimension) { DXGL_INITIALIZE_INTERFACE(D3D11Resource) } CCryDXGLResource::~CCryDXGLResource() { } NCryMetal::SResource* CCryDXGLResource::GetGLResource() { return m_spGLResource; } //////////////////////////////////////////////////////////////////////////////// // Implementation of ID3D11Resource //////////////////////////////////////////////////////////////////////////////// void CCryDXGLResource::GetType(D3D11_RESOURCE_DIMENSION* pResourceDimension) { *pResourceDimension = m_eDimension; } void CCryDXGLResource::SetEvictionPriority(UINT EvictionPriority) { DXGL_NOT_IMPLEMENTED } UINT CCryDXGLResource::GetEvictionPriority(void) { DXGL_NOT_IMPLEMENTED return 0; }