/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Declaration of the DXGL wrapper for ID3D11SamplerState #ifndef __CRYMETALGLSAMPLERSTATE__ #define __CRYMETALGLSAMPLERSTATE__ #include "CCryDXMETALDeviceChild.hpp" @protocol MTLSamplerState; #import namespace NCryMetal { struct SSamplerState; class CContext; } class CCryDXGLSamplerState : public CCryDXGLDeviceChild { public: DXGL_IMPLEMENT_INTERFACE(CCryDXGLSamplerState, D3D11SamplerState) CCryDXGLSamplerState(const D3D11_SAMPLER_DESC& kDesc, CCryDXGLDevice* pDevice); virtual ~CCryDXGLSamplerState(); bool Initialize(CCryDXGLDevice* pDevice); void Apply(uint32 uStage, uint32 uSlot, NCryMetal::CContext* pContext); void SetLodMinClamp(float lodMinClamp); void GetDesc(D3D11_SAMPLER_DESC* pDesc); protected: D3D11_SAMPLER_DESC m_kDesc; id m_MetalSamplerState; MTLSamplerDescriptor* m_MetalSamplerDescriptor; CCryDXGLDevice* m_pDevice; }; #endif //__CRYMETALGLSAMPLERSTATE__