/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Definition of the DXGL wrapper for ID3D11SwitchToRef #include "StdAfx.h" #include "CCryDXMETALSwitchToRef.hpp" #include "../Implementation/GLCommon.hpp" CCryDXGLSwitchToRef::CCryDXGLSwitchToRef(CCryDXGLDevice* pDevice) : CCryDXGLDeviceChild(pDevice) { DXGL_INITIALIZE_INTERFACE(D3D11SwitchToRef) } CCryDXGLSwitchToRef::~CCryDXGLSwitchToRef() { } //////////////////////////////////////////////////////////////////////////////// // ID3D11SwitchToRef implementation ////////////////////////////////////////////////////////////////////////////////\ // // BOOL CCryDXGLSwitchToRef::SetUseRef(BOOL UseRef) { DXGL_NOT_IMPLEMENTED return false; } BOOL CCryDXGLSwitchToRef::GetUseRef() { DXGL_NOT_IMPLEMENTED return false; }