/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Declaration of the DXGL common base class for textures #ifndef __CRYMETALGLTEXTUREBASE__ #define __CRYMETALGLTEXTUREBASE__ #include "CCryDXMETALResource.hpp" namespace NCryMetal { struct STexture; }; class CCryDXGLTextureBase : public CCryDXGLResource { public: CCryDXGLTextureBase(D3D11_RESOURCE_DIMENSION eDimension, NCryMetal::STexture* pGLTexture, CCryDXGLDevice* pDevice); virtual ~CCryDXGLTextureBase(); NCryMetal::STexture* GetGLTexture(); }; #endif //__CRYMETALGLTEXTUREBASE__