/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Definition of the DXGL wrapper for ID3D11UnorderedAccessView #include "StdAfx.h" #include "CCryDXMETALUnorderedAccessView.hpp" #include "../Implementation/GLResource.hpp" CCryDXGLUnorderedAccessView::CCryDXGLUnorderedAccessView(CCryDXGLResource* pResource, const D3D11_UNORDERED_ACCESS_VIEW_DESC& kDesc, CCryDXGLDevice* pDevice) : CCryDXGLView(pResource, pDevice) , m_kDesc(kDesc) { DXGL_INITIALIZE_INTERFACE(D3D11UnorderedAccessView) } CCryDXGLUnorderedAccessView::~CCryDXGLUnorderedAccessView() { } NCryMetal::SBuffer* CCryDXGLUnorderedAccessView::GetGLBuffer() { return static_cast<NCryMetal::SBuffer*>(m_spResource->GetGLResource()); } NCryMetal::STexture* CCryDXGLUnorderedAccessView::GetGLTexture() { return static_cast<NCryMetal::STexture*>(m_spResource->GetGLResource()); } //////////////////////////////////////////////////////////////// // Implementation of ID3D11UnorderedAccessView //////////////////////////////////////////////////////////////// void CCryDXGLUnorderedAccessView::GetDesc(D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc) { *pDesc = m_kDesc; }