/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "StdAfx.h" #include #include #include #include namespace { class RenderDllTestEnvironment final : public AZ::Test::ITestEnvironment { protected: void SetupEnvironment() override { // required memory management AZ::AllocatorInstance::Create(); AZ::AllocatorInstance::Create(); // For some reason there's always an assert in ~AllocatorManager() after running the tests, // even though we call Destroy on both allocators in the TeardownEnvironment function, // so allow allocator leaking here to enable the tests to run without issue AZ::AllocatorManager::Instance().SetAllocatorLeaking(true); } void TeardownEnvironment() override { AZ::AllocatorInstance::Destroy(); AZ::AllocatorInstance::Destroy(); } private: }; } AZ_UNIT_TEST_HOOK(new(AZ_OS_MALLOC(sizeof(RenderDllTestEnvironment), alignof(RenderDllTestEnvironment))) RenderDllTestEnvironment); AZ_INTEG_TEST_HOOK(); TEST(CryRenderMetalSanityTest, Sanity) { EXPECT_EQ(1, 1); }