/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef DEVMAN_USE_STAGING_POOL #error StagingPool is a requirement for DX12 #endif //============================================================================= #ifdef DEVMAN_USE_STAGING_POOL D3DResource* CDeviceManager::AllocateStagingResource(D3DResource* pForTex, bool bUpload) { D3DResource* pStagingResource = nullptr; if (S_OK == gcpRendD3D->GetDevice().CreateStagingResource(pForTex, &pStagingResource, bUpload)) { pStagingResource; } return pStagingResource; } void CDeviceManager::ReleaseStagingResource(D3DResource* pStagingTex) { if (pStagingTex && gcpRendD3D->GetDevice().ReleaseStagingResource(pStagingTex)) { pStagingTex = nullptr; } } #endif //============================================================================= int32 CDeviceTexture::Release() { int32 nRef = Cleanup(); if (nRef <= 0 && !m_bNoDelete) { delete this; } return nRef; } void CDeviceTexture::Unbind() { for (uint32 i = 0; i < MAX_TMU; i++) { if (CTexture::s_TexStages[i].m_DevTexture == this) { CTexture::s_TexStages[i].m_DevTexture = NULL; ID3D11ShaderResourceView* RV = NULL; gcpRendD3D->GetDeviceContext().PSSetShaderResources(i, 1, &RV); } } } void CDeviceTexture::DownloadToStagingResource(uint32 nSubRes, StagingHook cbTransfer) { AZ_Assert(nSubRes < m_numSubResources, "Invalid SubResource ID %d, (should be < %d)", nSubRes, m_numSubResources); D3D11_RESOURCE_DIMENSION eResourceDimension; m_pD3DTexture->GetType(&eResourceDimension); D3DResource* pStagingResource; void* pStagingMemory = nullptr; if (!(pStagingResource = GetCurrDownloadStagingResource())) { pStagingResource = gcpRendD3D->m_DevMan.AllocateStagingResource(m_pD3DTexture, FALSE); } AZ_Assert(pStagingResource, "Null download staging resource"); if (gcpRendD3D->GetDeviceContext().CopyStagingResource(pStagingResource, m_pD3DTexture, nSubRes, FALSE) == S_OK) { uint32 rowPitch = 0; // Resources on D3D12_HEAP_TYPE_READBACK heaps do not support persistent map. // Map and Unmap must be called between CPU and GPU accesses to the same memory // address on some system architectures, when the page caching behavior is write-back. // Map and Unmap invalidate and flush the last level CPU cache on some ARM systems, // to marshal data between the CPU and GPU through memory addresses with write-back behavior. gcpRendD3D->GetDeviceContext().WaitStagingResource(pStagingResource); gcpRendD3D->GetDeviceContext().MapStagingResource(m_pD3DTexture, pStagingResource, nSubRes, FALSE, &pStagingMemory, &rowPitch); cbTransfer(pStagingMemory, rowPitch, 0); gcpRendD3D->GetDeviceContext().UnmapStagingResource(pStagingResource, FALSE); } if (!(GetCurrDownloadStagingResource())) { gcpRendD3D->m_DevMan.ReleaseStagingResource(pStagingResource); } } void CDeviceTexture::DownloadToStagingResource(uint32 nSubRes) { AZ_Assert(nSubRes < m_numSubResources, "Invalid SubResource ID %d, (should be < %d)", nSubRes, m_numSubResources); AZ_Assert(GetCurrDownloadStagingResource(), "Null download staging resource"); gcpRendD3D->GetDeviceContext().CopyStagingResource(GetCurrDownloadStagingResource(), m_pD3DTexture, nSubRes, FALSE); } void CDeviceTexture::DownloadToStagingResource() { // D3D12 doesn't allow direct copies from a buffer to a resource with multiple subresources, so copy each subresource // one at a time. for (uint32 subResource = 0; subResource < m_numSubResources; subResource++) { DownloadToStagingResource(subResource); } } void CDeviceTexture::UploadFromStagingResource(uint32 nSubRes, StagingHook cbTransfer) { AZ_Assert(nSubRes < m_numSubResources, "Invalid SubResource ID %d, (should be < %d)", nSubRes, m_numSubResources); D3D11_RESOURCE_DIMENSION eResourceDimension; m_pD3DTexture->GetType(&eResourceDimension); D3DResource* pStagingResource; void* pStagingMemory = nullptr; if (!(pStagingResource = GetCurrUploadStagingResource())) { pStagingResource = gcpRendD3D->m_DevMan.AllocateStagingResource(m_pD3DTexture, TRUE); } AZ_Assert(pStagingResource, "Null upload staging resource"); uint32 rowPitch = 0; // The first call to Map allocates a CPU virtual address range for the resource. // The last call to Unmap deallocates the CPU virtual address range. // Applications cannot rely on the address being consistent, unless Map is persistently nested. gcpRendD3D->GetDeviceContext().WaitStagingResource(pStagingResource); gcpRendD3D->GetDeviceContext().MapStagingResource(m_pD3DTexture, pStagingResource, nSubRes, TRUE, &pStagingMemory, &rowPitch); if (cbTransfer(pStagingMemory, rowPitch, 0)) { gcpRendD3D->GetDeviceContext().CopyStagingResource(pStagingResource, m_pD3DTexture, nSubRes, TRUE); } // Unmap also flushes the CPU cache, when necessary, so that GPU reads to this // address reflect any modifications made by the CPU. gcpRendD3D->GetDeviceContext().UnmapStagingResource(pStagingResource, TRUE); if (!GetCurrUploadStagingResource()) { gcpRendD3D->m_DevMan.ReleaseStagingResource(pStagingResource); } } void CDeviceTexture::UploadFromStagingResource(uint32 nSubRes) { AZ_Assert(nSubRes < m_numSubResources, "Invalid SubResource ID %d, (should be < %d)", nSubRes, m_numSubResources); AZ_Assert(GetCurrUploadStagingResource(), "Null upload staging resource"); gcpRendD3D->GetDeviceContext().CopyStagingResource(GetCurrUploadStagingResource(), m_pD3DTexture, nSubRes, TRUE); } void CDeviceTexture::UploadFromStagingResource() { // D3D12 doesn't allow direct copies from a buffer to a resource with multiple subresources, so copy each subresource // one at a time. for (uint32 subResource = 0; subResource < m_numSubResources; subResource++) { UploadFromStagingResource(subResource); } } void CDeviceTexture::AccessCurrStagingResource(uint32 nSubRes, bool forUpload, StagingHook cbTransfer) { AZ_Assert(nSubRes < m_numSubResources, "Invalid SubResource ID %d, (should be < %d)", nSubRes, m_numSubResources); void** stagingMemoryPtr = GetCurrStagingMemoryPtr(forUpload); D3DResource *stagingResource = GetCurrStagingResource(forUpload); uint32 rowPitch = 0; // Resources on D3D12_HEAP_TYPE_READBACK heaps do not support persistent map. // Applications cannot rely on the address being consistent, unless Map is persistently nested. gcpRendD3D->GetDeviceContext().WaitStagingResource(stagingResource); gcpRendD3D->GetDeviceContext().MapStagingResource(m_pD3DTexture, stagingResource, nSubRes, forUpload, stagingMemoryPtr, &rowPitch); cbTransfer(*stagingMemoryPtr, rowPitch, 0); gcpRendD3D->GetDeviceContext().UnmapStagingResource(stagingResource, forUpload); } //============================================================================= HRESULT CDeviceManager::Create2DTexture(const string& textureName, uint32 nWidth, uint32 nHeight, uint32 nMips, uint32 nArraySize, uint32 nUsage, const ColorF& cClearValue, D3DFormat Format, D3DPOOL Pool, LPDEVICETEXTURE* ppDevTexture, STextureInfo* pTI, bool bShouldBeCreated, int32 nESRAMOffset) { HRESULT hr = S_OK; CDeviceTexture* pDeviceTexture = 0;//*/ new CDeviceTexture(); D3DTexture* pD3DTex = NULL; uint32 nBindFlags = D3D11_BIND_SHADER_RESOURCE; if (nUsage & USAGE_DEPTH_STENCIL) { nBindFlags |= D3D11_BIND_DEPTH_STENCIL; } else if (nUsage & USAGE_RENDER_TARGET) { nBindFlags |= D3D11_BIND_RENDER_TARGET; } if (nUsage & USAGE_UNORDERED_ACCESS) { nBindFlags |= D3D11_BIND_UNORDERED_ACCESS; } uint32 nMiscFlags = 0; if (nUsage & USAGE_AUTOGENMIPS) { nMiscFlags |= D3D11_RESOURCE_MISC_GENERATE_MIPS; } D3D11_TEXTURE2D_DESC Desc; ZeroStruct(Desc); Desc.Width = nWidth; Desc.Height = nHeight; Desc.MipLevels = nMips; Desc.Format = Format; Desc.ArraySize = nArraySize; Desc.BindFlags = nBindFlags; Desc.CPUAccessFlags = (nUsage & USAGE_DYNAMIC) ? D3D11_CPU_ACCESS_WRITE : 0; Desc.Usage = (nUsage & USAGE_DYNAMIC) ? D3D11_USAGE_DYNAMIC : D3D11_USAGE_DEFAULT; Desc.Usage = (nUsage & USAGE_STAGING) ? D3D11_USAGE_STAGING : Desc.Usage; Desc.SampleDesc.Count = pTI ? pTI->m_nMSAASamples : 1; Desc.SampleDesc.Quality = pTI ? pTI->m_nMSAAQuality : 0; // AntonK: supported only by DX11 feature set // needs to be enabled for pure DX11 context //if(nUsage & USAGE_STREAMING) //nMiscFlags |= D3D11_RESOURCE_MISC_RESOURCE_CLAMP; //if (nUsage & USAGE_STREAMING) // Desc.CPUAccessFlags |= D3D11_CPU_ACCESS_READ; Desc.MiscFlags = nMiscFlags; D3D11_SUBRESOURCE_DATA* pSRD = NULL; D3D11_SUBRESOURCE_DATA SRD[20]; if (pTI && pTI->m_pData) { pSRD = &SRD[0]; for (int i = 0; i < nMips; i++) { SRD[i].pSysMem = pTI->m_pData[i].pSysMem; SRD[i].SysMemPitch = pTI->m_pData[i].SysMemPitch; SRD[i].SysMemSlicePitch = pTI->m_pData[i].SysMemSlicePitch; } } if (nUsage & (USAGE_DEPTH_STENCIL | USAGE_RENDER_TARGET | USAGE_UNORDERED_ACCESS)) { hr = gcpRendD3D->GetDevice().CreateTexture2D(&Desc, (const FLOAT*)&cClearValue, pSRD, &pD3DTex); } else { hr = gcpRendD3D->GetDevice().CreateTexture2D(&Desc, pSRD, &pD3DTex); } if (SUCCEEDED(hr) && pDeviceTexture == 0) { pDeviceTexture = new CDeviceTexture(); } if (SUCCEEDED(hr) && pD3DTex) { pDeviceTexture->m_pD3DTexture = pD3DTex; pDeviceTexture->m_numSubResources = nMips * nArraySize; if (!pDeviceTexture->m_nBaseAllocatedSize) { pDeviceTexture->m_nBaseAllocatedSize = CDeviceTexture::TextureDataSize(nWidth, nHeight, 1, nMips, 1, CTexture::TexFormatFromDeviceFormat(Format)); // Register the VRAM allocation with the driller void* address = static_cast(pD3DTex); size_t byteSize = pDeviceTexture->m_nBaseAllocatedSize; EBUS_EVENT(Render::Debug::VRAMDrillerBus, RegisterAllocation, address, byteSize, textureName, Render::Debug::VRAM_CATEGORY_TEXTURE, Render::Debug::VRAM_SUBCATEGORY_TEXTURE_TEXTURE); } if (nUsage & USAGE_STAGE_ACCESS) { if (nUsage & USAGE_CPU_READ) { // Resources on D3D12_HEAP_TYPE_READBACK heaps do not support persistent map. pDeviceTexture->m_pStagingResourceDownload = gcpRendD3D->m_DevMan.AllocateStagingResource(pDeviceTexture->m_pD3DTexture, FALSE); } if (nUsage & USAGE_CPU_WRITE) { // Applications cannot rely on the address being consistent, unless Map is persistently nested. for (int i = 0; i < CDeviceTexture::NUM_UPLOAD_STAGING_RES; i++) { uint32 rowPitch = 0; pDeviceTexture->m_pStagingResourceUpload[i] = gcpRendD3D->m_DevMan.AllocateStagingResource(pDeviceTexture->m_pD3DTexture, TRUE); gcpRendD3D->GetDeviceContext().MapStagingResource(pD3DTex, pDeviceTexture->m_pStagingResourceUpload[i], 0, TRUE, &pDeviceTexture->m_pStagingMemoryUpload[i], &rowPitch); } } } } else { SAFE_DELETE(pDeviceTexture); } *ppDevTexture = pDeviceTexture; return hr; } HRESULT CDeviceManager::CreateCubeTexture(const string& textureName, uint32 nSize, uint32 nMips, uint32 nArraySize, uint32 nUsage, const ColorF& cClearValue, D3DFormat Format, D3DPOOL Pool, LPDEVICETEXTURE* ppDevTexture, STextureInfo* pTI, bool bShouldBeCreated) { HRESULT hr = S_OK; CDeviceTexture* pDeviceTexture = 0;//new CDeviceTexture(); D3DCubeTexture* pD3DTex = NULL; uint32 nBindFlags = D3D11_BIND_SHADER_RESOURCE; uint32 nMiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE; if (nUsage & USAGE_DEPTH_STENCIL) { nBindFlags |= D3D11_BIND_DEPTH_STENCIL; } else if (nUsage & USAGE_RENDER_TARGET) { nBindFlags |= D3D11_BIND_RENDER_TARGET; } if (nUsage & USAGE_AUTOGENMIPS) { nMiscFlags |= D3D11_RESOURCE_MISC_GENERATE_MIPS; } D3D11_TEXTURE2D_DESC Desc; ZeroStruct(Desc); Desc.Width = nSize; Desc.Height = nSize; Desc.MipLevels = nMips; Desc.Format = Format; Desc.ArraySize = nArraySize * 6; Desc.BindFlags |= nBindFlags; Desc.CPUAccessFlags = (nUsage & USAGE_DYNAMIC) ? D3D11_CPU_ACCESS_WRITE : 0; Desc.Usage = (nUsage & USAGE_DYNAMIC) ? D3D11_USAGE_DYNAMIC : D3D11_USAGE_DEFAULT; Desc.SampleDesc.Count = 1; Desc.SampleDesc.Quality = 0; Desc.MiscFlags = nMiscFlags; // AntonK: supported only by DX11 feature set // needs to be enabled for pure DX11 context //if(nUsage & USAGE_STREAMING) //Desc.MiscFlags |= D3D11_RESOURCE_MISC_RESOURCE_CLAMP; D3D11_SUBRESOURCE_DATA* pSRD = NULL; D3D11_SUBRESOURCE_DATA SRD[g_nD3D10MaxSupportedSubres]; if (pTI && pTI->m_pData) { pSRD = &SRD[0]; for (int j = 0; j < 6; j++) { for (int i = 0; i < nMips; i++) { int nSubresInd = j * nMips + i; SRD[nSubresInd].pSysMem = pTI->m_pData[nSubresInd].pSysMem; SRD[nSubresInd].SysMemPitch = pTI->m_pData[nSubresInd].SysMemPitch; SRD[nSubresInd].SysMemSlicePitch = pTI->m_pData[nSubresInd].SysMemSlicePitch; } } } if (nUsage & (USAGE_DEPTH_STENCIL | USAGE_RENDER_TARGET | USAGE_UNORDERED_ACCESS)) { hr = gcpRendD3D->GetDevice().CreateTexture2D(&Desc, (const FLOAT*)&cClearValue, pSRD, &pD3DTex); } else { hr = gcpRendD3D->GetDevice().CreateTexture2D(&Desc, pSRD, &pD3DTex); } if (SUCCEEDED(hr) && pDeviceTexture == 0) { pDeviceTexture = new CDeviceTexture(); } if (SUCCEEDED(hr) && pD3DTex) { pDeviceTexture->m_pD3DTexture = pD3DTex; pDeviceTexture->m_bCube = true; pDeviceTexture->m_numSubResources = nMips * nArraySize; if (!pDeviceTexture->m_nBaseAllocatedSize) { pDeviceTexture->m_nBaseAllocatedSize = CDeviceTexture::TextureDataSize(nSize, nSize, 1, nMips, 1, CTexture::TexFormatFromDeviceFormat(Format)) * 6; // Register the VRAM allocation with the driller void* address = static_cast(pD3DTex); size_t byteSize = pDeviceTexture->m_nBaseAllocatedSize; EBUS_EVENT(Render::Debug::VRAMDrillerBus, RegisterAllocation, address, byteSize, textureName, Render::Debug::VRAM_CATEGORY_TEXTURE, Render::Debug::VRAM_SUBCATEGORY_TEXTURE_TEXTURE); } if (nUsage & USAGE_STAGE_ACCESS) { if (nUsage & USAGE_CPU_READ) { // Resources on D3D12_HEAP_TYPE_READBACK heaps do not support persistent map. pDeviceTexture->m_pStagingResourceDownload = gcpRendD3D->m_DevMan.AllocateStagingResource(pDeviceTexture->m_pD3DTexture, FALSE); } if (nUsage & USAGE_CPU_WRITE) { // Applications cannot rely on the address being consistent, unless Map is persistently nested. for (int i = 0; i < CDeviceTexture::NUM_UPLOAD_STAGING_RES; i++) { uint32 rowPitch = 0; pDeviceTexture->m_pStagingResourceUpload[i] = gcpRendD3D->m_DevMan.AllocateStagingResource(pDeviceTexture->m_pD3DTexture, TRUE); gcpRendD3D->GetDeviceContext().MapStagingResource(pD3DTex, pDeviceTexture->m_pStagingResourceUpload[i], 0, TRUE, &pDeviceTexture->m_pStagingMemoryUpload[i], &rowPitch); } } } } else { SAFE_DELETE(pDeviceTexture); } *ppDevTexture = pDeviceTexture; return hr; } HRESULT CDeviceManager::CreateVolumeTexture(const string& textureName, uint32 nWidth, uint32 nHeight, uint32 nDepth, uint32 nMips, uint32 nUsage, const ColorF& cClearValue, D3DFormat Format, D3DPOOL Pool, LPDEVICETEXTURE* ppDevTexture, STextureInfo* pTI) { HRESULT hr = S_OK; CDeviceTexture* pDeviceTexture = new CDeviceTexture(); D3DVolumeTexture* pD3DTex = NULL; uint32 nBindFlags = D3D11_BIND_SHADER_RESOURCE; if (nUsage & USAGE_DEPTH_STENCIL) { nBindFlags |= D3D11_BIND_DEPTH_STENCIL; } else if (nUsage & USAGE_RENDER_TARGET) { nBindFlags |= D3D11_BIND_RENDER_TARGET; } if (nUsage & USAGE_UNORDERED_ACCESS) { nBindFlags |= D3D11_BIND_UNORDERED_ACCESS; } D3D11_TEXTURE3D_DESC Desc; ZeroStruct(Desc); Desc.Width = nWidth; Desc.Height = nHeight; Desc.Depth = nDepth; Desc.MipLevels = nMips; Desc.Format = (nUsage & USAGE_UAV_RWTEXTURE) ? CTexture::ConvertToTypelessFmt(Format) : Format; Desc.BindFlags = nBindFlags; Desc.CPUAccessFlags = 0; Desc.Usage = (nUsage & USAGE_DYNAMIC) ? D3D11_USAGE_DYNAMIC : D3D11_USAGE_DEFAULT; Desc.Usage = (nUsage & USAGE_STAGING) ? D3D11_USAGE_STAGING : Desc.Usage; Desc.MiscFlags = 0; D3D11_SUBRESOURCE_DATA* pSRD = NULL; D3D11_SUBRESOURCE_DATA SRD[20] = { D3D11_SUBRESOURCE_DATA() }; if (pTI && pTI->m_pData) { pSRD = &SRD[0]; for (int i = 0; i < nMips; i++) { SRD[i].pSysMem = pTI->m_pData[i].pSysMem; SRD[i].SysMemPitch = pTI->m_pData[i].SysMemPitch; SRD[i].SysMemSlicePitch = pTI->m_pData[i].SysMemSlicePitch; } } if (nUsage & (USAGE_DEPTH_STENCIL | USAGE_RENDER_TARGET | USAGE_UNORDERED_ACCESS)) { hr = gcpRendD3D->GetDevice().CreateTexture3D(&Desc, (const FLOAT*)&cClearValue, pSRD, &pD3DTex); } else { hr = gcpRendD3D->GetDevice().CreateTexture3D(&Desc, pSRD, &pD3DTex); } if (SUCCEEDED(hr) && pD3DTex) { pDeviceTexture->m_pD3DTexture = pD3DTex; pDeviceTexture->m_numSubResources = nMips; if (!pDeviceTexture->m_nBaseAllocatedSize) { pDeviceTexture->m_nBaseAllocatedSize = CDeviceTexture::TextureDataSize(nWidth, nHeight, nDepth, nMips, 1, CTexture::TexFormatFromDeviceFormat(Format)); // Register the VRAM allocation with the driller void* address = static_cast(pD3DTex); size_t byteSize = pDeviceTexture->m_nBaseAllocatedSize; EBUS_EVENT(Render::Debug::VRAMDrillerBus, RegisterAllocation, address, byteSize, textureName, Render::Debug::VRAM_CATEGORY_TEXTURE, Render::Debug::VRAM_SUBCATEGORY_TEXTURE_TEXTURE); } if (nUsage & USAGE_STAGE_ACCESS) { if (nUsage & USAGE_CPU_READ) { // Resources on D3D12_HEAP_TYPE_READBACK heaps do not support persistent map. pDeviceTexture->m_pStagingResourceDownload = gcpRendD3D->m_DevMan.AllocateStagingResource(pDeviceTexture->m_pD3DTexture, FALSE); } if (nUsage & USAGE_CPU_WRITE) { // Applications cannot rely on the address being consistent, unless Map is persistently nested. for (int i = 0; i < CDeviceTexture::NUM_UPLOAD_STAGING_RES; i++) { uint32 rowPitch = 0; pDeviceTexture->m_pStagingResourceUpload[i] = gcpRendD3D->m_DevMan.AllocateStagingResource(pDeviceTexture->m_pD3DTexture, TRUE); gcpRendD3D->GetDeviceContext().MapStagingResource(pD3DTex, pDeviceTexture->m_pStagingResourceUpload[i], 0, TRUE, &pDeviceTexture->m_pStagingMemoryUpload[i], &rowPitch); } } } } else { SAFE_DELETE(pDeviceTexture); } *ppDevTexture = pDeviceTexture; return hr; } HRESULT CDeviceManager::CreateBuffer( uint32 nSize , uint32 elemSize , int32 nUsage , int32 nBindFlags , D3DBuffer** ppBuff) { FUNCTION_PROFILER(gEnv->pSystem, PROFILE_RENDERER); HRESULT hr = S_OK; # ifndef _RELEASE // ToDo verify that the usage and bindflags are correctly set (e.g certain // bit groups are mutually exclusive). # endif D3D11_BUFFER_DESC BufDesc; ZeroStruct(BufDesc); BufDesc.ByteWidth = nSize * elemSize; int nD3DUsage = D3D11_USAGE_DEFAULT; nD3DUsage = (nUsage & USAGE_DYNAMIC) ? D3D11_USAGE_DYNAMIC : nD3DUsage; nD3DUsage = (nUsage & USAGE_IMMUTABLE) ? D3D11_USAGE_IMMUTABLE : nD3DUsage; nD3DUsage = (nUsage & USAGE_STAGING) ? D3D11_USAGE_STAGING : nD3DUsage; BufDesc.Usage = (D3D11_USAGE)nD3DUsage; if (BufDesc.Usage != D3D11_USAGE_STAGING) { switch (nBindFlags) { case BIND_VERTEX_BUFFER: BufDesc.BindFlags |= D3D11_BIND_VERTEX_BUFFER; break; case BIND_INDEX_BUFFER: BufDesc.BindFlags |= D3D11_BIND_INDEX_BUFFER; break; case BIND_CONSTANT_BUFFER: BufDesc.BindFlags |= D3D11_BIND_CONSTANT_BUFFER; break; case BIND_SHADER_RESOURCE: case BIND_UNORDERED_ACCESS: if (nBindFlags & BIND_SHADER_RESOURCE) { BufDesc.BindFlags |= D3D11_BIND_SHADER_RESOURCE; } if (nBindFlags & BIND_UNORDERED_ACCESS) { BufDesc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS; } break; case BIND_STREAM_OUTPUT: case BIND_RENDER_TARGET: case BIND_DEPTH_STENCIL: CryFatalError("trying to create (currently) unsupported buffer type"); break; default: CryFatalError("trying to create unknown buffer type"); break; } } else { BufDesc.BindFlags = 0; } BufDesc.MiscFlags = 0; BufDesc.CPUAccessFlags = 0; if (BufDesc.Usage != D3D11_USAGE_DEFAULT && BufDesc.Usage != D3D11_USAGE_IMMUTABLE) { BufDesc.CPUAccessFlags = (nUsage & USAGE_CPU_WRITE) ? D3D11_CPU_ACCESS_WRITE : 0; BufDesc.CPUAccessFlags |= (nUsage & USAGE_CPU_READ) ? D3D11_CPU_ACCESS_READ : 0; } if (nBindFlags & BIND_UNORDERED_ACCESS) { BufDesc.MiscFlags = D3D11_RESOURCE_MISC_BUFFER_STRUCTURED; } hr = gcpRendD3D->GetDevice().CreateBuffer(&BufDesc, NULL, (ID3D11Buffer**)ppBuff); static_cast(*ppBuff)->GetD3D12Resource()->SetName(L"DevBuffer"); CHECK_HRESULT(hr); return hr; } void CDeviceManager::ExtractBasePointer(D3DBuffer* buffer, uint8*& base_ptr) { D3D11_MAPPED_SUBRESOURCE mappedResource; HRESULT hr = gcpRendD3D->GetDeviceContext().Map(buffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource); CHECK_HRESULT(hr); base_ptr = (uint8*)mappedResource.pData; }