/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include "Common/GraphicsPipelinePass.h" #include "TypedConstantBuffer.h" // Renders video data to a texture. Video data can be provided as any number of texture planes, // the textures are composited together based on inputs passed in. See IVideoRenderer.h for more information. class VideoRenderPass : public GraphicsPipelinePass { public: VideoRenderPass(); ~VideoRenderPass(); void Init() override; void Shutdown() override; void Reset() override; void Execute(const AZ::VideoRenderer::DrawArguments& drawArguments); protected: struct VideoPassConstants { Vec4 VideoTexture0Scale; Vec4 VideoTexture1Scale; Vec4 VideoTexture2Scale; Vec4 VideoTexture3Scale; Vec4 VideoColorAdjustment; }; CTypedConstantBuffer m_passConstants; int m_samplerState; };