{ "none": { "DXGL": [ "DXGL/CryDXGL.cpp", "DXGL/CryDXGL.hpp", "DXGL/RenderCapabilities.cpp" ], "DXGL/Definitions": [ "DXGL/Definitions/CryDXGLGuid.hpp", "DXGL/Definitions/CryDXGLLegacy.hpp", "DXGL/Definitions/CryDXGLMisc.hpp", "DXGL/Definitions/DXGL_D3D11.h", "DXGL/Definitions/DXGL_D3D11Shader.h", "DXGL/Definitions/DXGL_D3DCommon.h", "DXGL/Definitions/DXGL_D3DCompiler.h", "DXGL/Definitions/DXGL_D3DX11.h", "DXGL/Definitions/DXGL_D3DX11tex.h", "DXGL/Definitions/DXGL_DXGIFormat.h", "DXGL/Definitions/DXGL_ID3D11Device.h", "DXGL/Definitions/DXGL_ID3D11DeviceContext.h", "DXGL/Definitions/DXGL_IDXGIFactory1.h", "DXGL/Definitions/DXGL_IDXGISwapChain.h", "DXGL/Definitions/DXGL_dxgi.h", "DXGL/Definitions/DXGL_dxgitype.h", "DXGL/Definitions/ICryDXGLUnknown.hpp" ], "DXGL/Implementation": [ "DXGL/Implementation/AppleGPUInfoUtils.h", "DXGL/Implementation/GLCommon.hpp", "DXGL/Implementation/GLContext.cpp", "DXGL/Implementation/GLContext.hpp", "DXGL/Implementation/GLCryPlatform.hpp", "DXGL/Implementation/GLDevice.cpp", "DXGL/Implementation/GLDevice.hpp", "DXGL/Implementation/GLFeatures.hpp", "DXGL/Implementation/GLFormat.cpp", "DXGL/Implementation/GLFormat.hpp", "DXGL/Implementation/GLInstrument.hpp", "DXGL/Implementation/GLPlatform.hpp", "DXGL/Implementation/GLResource.cpp", "DXGL/Implementation/GLResource.hpp", "DXGL/Implementation/GLShader.cpp", "DXGL/Implementation/GLShader.hpp", "DXGL/Implementation/GLState.cpp", "DXGL/Implementation/GLState.hpp", "DXGL/Implementation/GLView.cpp", "DXGL/Implementation/GLView.hpp" ], "DXGL/Interfaces": [ "DXGL/Interfaces/CCryDXGLBase.cpp", "DXGL/Interfaces/CCryDXGLBase.hpp", "DXGL/Interfaces/CCryDXGLBlendState.cpp", "DXGL/Interfaces/CCryDXGLBlendState.hpp", "DXGL/Interfaces/CCryDXGLBlob.cpp", "DXGL/Interfaces/CCryDXGLBlob.hpp", "DXGL/Interfaces/CCryDXGLBuffer.cpp", "DXGL/Interfaces/CCryDXGLBuffer.hpp", "DXGL/Interfaces/CCryDXGLDepthStencilState.cpp", "DXGL/Interfaces/CCryDXGLDepthStencilState.hpp", "DXGL/Interfaces/CCryDXGLDepthStencilView.cpp", "DXGL/Interfaces/CCryDXGLDepthStencilView.hpp", "DXGL/Interfaces/CCryDXGLDevice.cpp", "DXGL/Interfaces/CCryDXGLDevice.hpp", "DXGL/Interfaces/CCryDXGLDeviceChild.cpp", "DXGL/Interfaces/CCryDXGLDeviceChild.hpp", "DXGL/Interfaces/CCryDXGLDeviceContext.cpp", "DXGL/Interfaces/CCryDXGLDeviceContext.hpp", "DXGL/Interfaces/CCryDXGLGIAdapter.cpp", "DXGL/Interfaces/CCryDXGLGIAdapter.hpp", "DXGL/Interfaces/CCryDXGLGIFactory.cpp", "DXGL/Interfaces/CCryDXGLGIFactory.hpp", "DXGL/Interfaces/CCryDXGLGIObject.cpp", "DXGL/Interfaces/CCryDXGLGIObject.hpp", "DXGL/Interfaces/CCryDXGLGIOutput.cpp", "DXGL/Interfaces/CCryDXGLGIOutput.hpp", "DXGL/Interfaces/CCryDXGLInputLayout.cpp", "DXGL/Interfaces/CCryDXGLInputLayout.hpp", "DXGL/Interfaces/CCryDXGLQuery.cpp", "DXGL/Interfaces/CCryDXGLQuery.hpp", "DXGL/Interfaces/CCryDXGLRasterizerState.cpp", "DXGL/Interfaces/CCryDXGLRasterizerState.hpp", "DXGL/Interfaces/CCryDXGLRenderTargetView.cpp", "DXGL/Interfaces/CCryDXGLRenderTargetView.hpp", "DXGL/Interfaces/CCryDXGLResource.cpp", "DXGL/Interfaces/CCryDXGLResource.hpp", "DXGL/Interfaces/CCryDXGLSamplerState.cpp", "DXGL/Interfaces/CCryDXGLSamplerState.hpp", "DXGL/Interfaces/CCryDXGLShader.cpp", "DXGL/Interfaces/CCryDXGLShader.hpp", "DXGL/Interfaces/CCryDXGLShaderReflection.cpp", "DXGL/Interfaces/CCryDXGLShaderReflection.hpp", "DXGL/Interfaces/CCryDXGLShaderResourceView.cpp", "DXGL/Interfaces/CCryDXGLShaderResourceView.hpp", "DXGL/Interfaces/CCryDXGLSwapChain.cpp", "DXGL/Interfaces/CCryDXGLSwapChain.hpp", "DXGL/Interfaces/CCryDXGLSwitchToRef.cpp", "DXGL/Interfaces/CCryDXGLSwitchToRef.hpp", "DXGL/Interfaces/CCryDXGLTexture1D.cpp", "DXGL/Interfaces/CCryDXGLTexture1D.hpp", "DXGL/Interfaces/CCryDXGLTexture2D.cpp", "DXGL/Interfaces/CCryDXGLTexture2D.hpp", "DXGL/Interfaces/CCryDXGLTexture3D.cpp", "DXGL/Interfaces/CCryDXGLTexture3D.hpp", "DXGL/Interfaces/CCryDXGLTextureBase.cpp", "DXGL/Interfaces/CCryDXGLTextureBase.hpp", "DXGL/Interfaces/CCryDXGLUnorderedAccessView.cpp", "DXGL/Interfaces/CCryDXGLUnorderedAccessView.hpp", "DXGL/Interfaces/CCryDXGLView.cpp", "DXGL/Interfaces/CCryDXGLView.hpp", "DXGL/Interfaces/DXEmulation.hpp" ], "Mac" : [ "DXGL/Implementation/AppleGPUInfoUtils.mm" ] } }