/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #include "StdAfx.h" #include "../Common/RendElements/CRELensOptics.h" CRELensOptics::CRELensOptics(void) { mfSetType(eDATA_LensOptics); mfUpdateFlags(FCEF_TRANSFORM); } CRELensOptics::~CRELensOptics(void) {} bool CRELensOptics::mfCompile(CParserBin& Parser, SParserFrame& Frame){ return true; } void CRELensOptics::mfPrepare(bool bCheckOverflow) {} bool CRELensOptics::mfDraw(CShader* ef, SShaderPass* sfm) { return true; }