/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_BSTEDITOR_DIALOGS_ADDNEWTREEDIALOG_H #define CRYINCLUDE_EDITOR_BSTEDITOR_DIALOGS_ADDNEWTREEDIALOG_H #pragma once class CAddNewTreeDialog: public CDialog { DECLARE_DYNAMIC(CAddNewTreeDialog) public: CAddNewTreeDialog(CWnd* pParent = NULL); ~CAddNewTreeDialog(){} // Dialog Data enum { IDD = IDD_BST_ADD_NEW_TREE }; void Init( const string& title, const string& name) { m_title = title; m_name = name; }; string GetName() { return m_name; } protected: virtual BOOL OnInitDialog(); virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support DECLARE_MESSAGE_MAP() afx_msg void OnBnClickedOk(); private: CEdit m_editName; string m_name; string m_title; }; #endif // CRYINCLUDE_EDITOR_BSTEDITOR_DIALOGS_ADDNEWTREEDIALOG_H