/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Implementation of simple raw wave file reader #ifndef CRYINCLUDE_EDITOR_FACIALEDITOR_AUDIO_WAVEFILEREADER_H #define CRYINCLUDE_EDITOR_FACIALEDITOR_AUDIO_WAVEFILEREADER_H #pragma once #include class CWaveFileReader { public: CWaveFileReader(); ~CWaveFileReader(void); bool LoadFile(const char *sFileName); int32 GetSample(uint32 nPos); float GetSampleNormalized(uint32 nPos); void GetSamplesMinMax( int nPos,int nSamplesCount,float &vmin,float &vmax ); bool IsLoaded(){ return m_bLoaded; }; void SetLoaded(bool bLoaded){ m_bLoaded = bLoaded; }; protected: void* LoadAsSample(const char *AssetDataPtrOrName, int nLength); // Closes down Stream or frees memory of the Sample void DestroyData(); CMemoryBlock m_MemBlock; bool m_bLoaded; uint32 m_nVolume; }; #endif // CRYINCLUDE_EDITOR_FACIALEDITOR_AUDIO_WAVEFILEREADER_H