/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "AzManipulatorTestFrameworkDirectCallTest.h" namespace UnitTest { TEST_F(AzManipulatorTestFrameworkCustomManagerTest, RegisterManipulatorWithCustomManager) { // Expect the manager to contain one manipulator EXPECT_EQ(m_manipulatorManager->RegisteredManipulatorCount(), 1); } TEST_F(AzManipulatorTestFrameworkCustomManagerTest, ConsumeViewportLeftMouseClick) { // given a left mouse down ray in world space const auto interaction = CreateMouseInteraction( m_mouseStartingPositionRay, AzToolsFramework::ViewportInteraction::MouseButton::Left); // consume the mouse down and up events m_manipulatorManager->ConsumeViewportMousePress(interaction); m_manipulatorManager->ConsumeViewportMouseRelease(interaction); // expect the left mouse down and mouse up sanity flags to be set EXPECT_TRUE(m_receivedLeftMouseDown); EXPECT_TRUE(m_receivedLeftMouseUp); // do not expect the mouse move sanity flag to be set EXPECT_FALSE(m_receivedMouseMove); } TEST_F(AzManipulatorTestFrameworkCustomManagerTest, ConsumeViewportMouseMoveHover) { // given a left mouse down ray in world space const auto interaction = CreateMouseInteraction( m_mouseStartingPositionRay, AzToolsFramework::ViewportInteraction::MouseButton::Left); // consume the mouse move event m_manipulatorManager->ConsumeViewportMouseMove(interaction); // do not expect the manipulator to be performing an action EXPECT_FALSE(m_linearManipulator->PerformingAction()); EXPECT_FALSE(m_manipulatorManager->Interacting()); // do not expect the left mouse down/up and mouse move sanity flags to be set EXPECT_FALSE(m_receivedLeftMouseDown); EXPECT_FALSE(m_receivedMouseMove); EXPECT_FALSE(m_receivedLeftMouseUp); } TEST_F(AzManipulatorTestFrameworkCustomManagerTest, ConsumeViewportMouseMoveActive) { // given a left mouse down ray in world space const auto interaction = CreateMouseInteraction( m_mouseStartingPositionRay, AzToolsFramework::ViewportInteraction::MouseButton::Left); // consume the mouse down and mouse move events m_manipulatorManager->ConsumeViewportMousePress(interaction); m_manipulatorManager->ConsumeViewportMouseMove(interaction); // do not expect the mouse to be hovering over the manipulator EXPECT_FALSE(m_linearManipulator->MouseOver()); // expect the manipulator to be performing an action EXPECT_TRUE(m_linearManipulator->PerformingAction()); EXPECT_TRUE(m_manipulatorManager->Interacting()); // consume the mouse up event m_manipulatorManager->ConsumeViewportMouseRelease(interaction); // expect the left mouse down/up and mouse move sanity flags to be set EXPECT_TRUE(m_receivedLeftMouseDown); EXPECT_TRUE(m_receivedMouseMove); EXPECT_TRUE(m_receivedLeftMouseUp); } TEST_F(AzManipulatorTestFrameworkCustomManagerTest, MoveManipulatorAlongAxis) { AZ::Vector3 movementAlongAxis = AZ::Vector3::CreateZero(); const AZ::Vector3 expectedPositionAfterMovementAlongAxis = AZ::Vector3(-5.0f, 0.0f, 0.0f); m_linearManipulator->InstallMouseMoveCallback( [&movementAlongAxis](const AzToolsFramework::LinearManipulator::Action& action) { movementAlongAxis = action.m_current.m_localPositionOffset; }); // given a left mouse down ray in world space auto interaction = CreateMouseInteraction( m_mouseStartingPositionRay, AzToolsFramework::ViewportInteraction::MouseButton::Left); // consume the mouse down event m_manipulatorManager->ConsumeViewportMousePress(interaction); // move the mouse along the -x axis interaction.m_mousePick.m_rayOrigin += expectedPositionAfterMovementAlongAxis; m_manipulatorManager->ConsumeViewportMouseMove(interaction); // expect the manipulator to be performing an action EXPECT_TRUE(m_linearManipulator->PerformingAction()); EXPECT_TRUE(m_manipulatorManager->Interacting()); // consume the mouse up event m_manipulatorManager->ConsumeViewportMouseRelease(interaction); // expect the left mouse down/up sanity flags to be set EXPECT_TRUE(m_receivedLeftMouseDown); EXPECT_TRUE(m_receivedLeftMouseUp); // expect the manipulator movement along the axis to match the mouse movement along the axis EXPECT_EQ(movementAlongAxis, expectedPositionAfterMovementAlongAxis); } } // namespace UnitTest