/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include <Launcher_precompiled.h> #include "Launcher_Apple.h" #include <AzCore/IO/SystemFile.h> // for AZ_MAX_PATH_LEN #include <Foundation/Foundation.h> namespace LumberyardLauncher { const char* GetAppResourcePath() { static char pathToAssets[AZ_MAX_PATH_LEN] = { 0 }; if (pathToAssets[0] == 0) { const char* pathToResources = [[[NSBundle mainBundle] resourcePath] UTF8String]; azsnprintf(pathToAssets, AZ_MAX_PATH_LEN, "%s/%s", pathToResources, "assets"); } return pathToAssets; } }