/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Simulation mode for AI movement by sending instructions to // an AI on where to pathfind in simulation mode #ifndef CRYINCLUDE_EDITOR_AI_AIMOVESIMULATION_H #define CRYINCLUDE_EDITOR_AI_AIMOVESIMULATION_H #pragma once #include class CAIMoveSimulation { public: CAIMoveSimulation(); virtual ~CAIMoveSimulation(); void OnSelectionChanged(); void CancelMove(); bool UpdateAIMoveSimulation(CViewport* pView, const QPoint& point); private: bool GetAIMoveSimulationDestination(CViewport* pView, const QPoint& point, Vec3& outGotoPoint) const; bool SendAIMoveSimulation(IEntity* pEntity, const Vec3& vGotoPoint); Vec3 m_vGotoPoint; Vec3 m_vLastRefPoint; GUID m_selectedAI; MovementRequestID m_movementRequestID; }; #endif // CRYINCLUDE_EDITOR_AI_AIMOVESIMULATION_H