/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_AI_AIGOALLIBRARY_H #define CRYINCLUDE_EDITOR_AI_AIGOALLIBRARY_H #pragma once #include "AiGoal.h" class CAIBehaviorLibrary; /*! * CAIGoalLibrary is collection of global AI goals. */ class CAIGoalLibrary { public: CAIGoalLibrary(); ~CAIGoalLibrary() {}; //! Add new goal to the library. void AddGoal(CAIGoal* goal); //! Remove goal from the library. void RemoveGoal(CAIGoal* goal); CAIGoal* FindGoal(const QString& name) const; //! Clear all goals from library. void ClearGoals(); //! Get all stored goals as a vector. void GetGoals(std::vector<CAIGoalPtr>& goals) const; //! Load all goals from given path and add them to library. void LoadGoals(const QString& path); //! Initialize atomic goals from AI system. void InitAtomicGoals(); private: StdMap<QString, CAIGoalPtr> m_goals; }; #endif // CRYINCLUDE_EDITOR_AI_AIGOALLIBRARY_H