/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_AI_COVERSURFACEMANAGER_H #define CRYINCLUDE_EDITOR_AI_COVERSURFACEMANAGER_H #pragma once #include class CAICoverSurface; class CCoverSurfaceManager { public: CCoverSurfaceManager(); virtual ~CCoverSurfaceManager(); bool WriteToFile(const char* fileName); bool ReadFromFile(const char* fileName); void ClearGameSurfaces(); void AddSurfaceObject(CAICoverSurface* surface); void RemoveSurfaceObject(CAICoverSurface* surface); typedef std::set SurfaceObjects; const SurfaceObjects& GetSurfaceObjects() const; private: SurfaceObjects m_surfaceObjects; }; #endif // CRYINCLUDE_EDITOR_AI_COVERSURFACEMANAGER_H