/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once // CAIAnchorsDialog dialog #ifndef CRYINCLUDE_EDITOR_AIANCHORSDIALOG_H #define CRYINCLUDE_EDITOR_AIANCHORSDIALOG_H #include class QStringListModel; namespace Ui { class CAIAnchorsDialog; } class CAIAnchorsDialog : public QDialog { Q_OBJECT private: QString m_sAnchor; public: CAIAnchorsDialog(QWidget* pParent = nullptr); // standard constructor virtual ~CAIAnchorsDialog(); void SetAIAnchor(const QString& sAnchor); QString GetAIAnchor() { return m_sAnchor; }; protected: void OnLbnDblClk(); void OnLbnSelchangeAnchors(); void OnNewBtn(); void OnEditBtn(); void OnDeleteBtn(); void OnRefreshBtn(); QStringListModel* m_anchorsModel; QScopedPointer ui; public: virtual void OnInitDialog(); }; #endif // CRYINCLUDE_EDITOR_AIANCHORSDIALOG_H