/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_AICHARACTERSDIALOG_H #define CRYINCLUDE_EDITOR_AICHARACTERSDIALOG_H #pragma once #ifdef USE_DEPRECATED_AI_CHARACTER_SYSTEM #include #include class QStringListModel; // CAICharactersDialog dialog ////////////////////////////////////////////////////////////////////////// class CAICharactersDialog : public QDialog { Q_OBJECT public: CAICharactersDialog(QWidget* pParent = nullptr); // standard constructor ~CAICharactersDialog(); void SetAICharacter(const QString& chr); QString GetAICharacter() const { return m_aiCharacter; } protected: void ReloadCharacters(); protected slots: void OnBnClickedEdit(); void OnBnClickedReload(); void OnLbnSelchange(const QModelIndex& current, const QModelIndex& previous); void OnLbnDblClk(const QModelIndex& index); private: ////////////////////////////////////////////////////////////////////////// // FIELDS ////////////////////////////////////////////////////////////////////////// QString m_aiCharacter; QScopedPointer m_ui; QStringListModel* m_model; }; #endif #endif // CRYINCLUDE_EDITOR_AICHARACTERSDIALOG_H