/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_AIDIALOG_H #define CRYINCLUDE_EDITOR_AIDIALOG_H #pragma once #include class AIBehaviorsModel; namespace Ui { class CAIDialog; } // CAIDialog dialog class CAIDialog : public QDialog { Q_OBJECT public: CAIDialog(QWidget* pParent = nullptr); // standard constructor virtual ~CAIDialog(); void SetAIBehavior(const QString& behavior); QString GetAIBehavior() { return m_aiBehavior; }; protected: virtual void OnInitDialog(); void ReloadBehaviors(); ////////////////////////////////////////////////////////////////////////// // FIELDS ////////////////////////////////////////////////////////////////////////// QString m_aiBehavior; void OnBnClickedEdit(); void OnBnClickedReload(); void OnLbnSelchange(); void OnLbnDblClk(); AIBehaviorsModel* m_behaviorsModel; QScopedPointer ui; }; #endif // CRYINCLUDE_EDITOR_AIDIALOG_H