/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_AIENTITYCLASSESDIALOG_H #define CRYINCLUDE_EDITOR_AIENTITYCLASSESDIALOG_H #pragma once #include #include class AIEntityClassesModel; namespace Ui { class CAIEntityClassesDialog; } class CAIEntityClassesDialog : public QDialog { Q_OBJECT public: CAIEntityClassesDialog(QWidget* pParent = nullptr); ~CAIEntityClassesDialog(); QString GetAIEntityClasses() const; void SetAIEntityClasses(const QString& sAIEntityClasses); private: QString m_sAIEntityClasses; void OnTVSelChanged(); private: void UpdateList(); void UpdateDescription(); void UpdateAIEntityClassesString(); AIEntityClassesModel* m_model; QScopedPointer ui; }; #endif // CRYINCLUDE_EDITOR_AIENTITYCLASSESDIALOG_H