/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #include "StdAfx.h" #include "AIWavePanel.h" #include "Objects/AIWave.h" #include #include ////////////////////////////////////////////////////////////////////////// CAIWavePanel::CAIWavePanel(QWidget* pParent /* = nullptr */) : CEntityPanel(pParent) { m_prototypeButton->disconnect(this); connect(m_prototypeButton, &QPushButton::clicked, this, &CAIWavePanel::OnSelectAssignedAIs); } ////////////////////////////////////////////////////////////////////////// void CAIWavePanel::OnSelectAssignedAIs() { GetIEditor()->GetObjectManager()->SelectAssignedEntities(); } void CAIWavePanel::UpdateAssignedAIsPanel() { size_t nAssignedAIs = GetIEditor()->GetObjectManager()->NumberOfAssignedEntities(); m_frame->setTitle(QString(tr("Assigned AIs: %1")).arg(nAssignedAIs)); m_prototypeButton->setEnabled(nAssignedAIs); } #include