/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_EDITOR_ALIGNTOOL_H #define CRYINCLUDE_EDITOR_ALIGNTOOL_H #pragma once ////////////////////////////////////////////////////////////////////////// class CAlignPickCallback : public IPickObjectCallback { public: CAlignPickCallback() { m_bActive = true; }; //! Called when object picked. virtual void OnPick(CBaseObject* picked); //! Called when pick mode cancelled. virtual void OnCancelPick(); //! Return true if specified object is pickable. virtual bool OnPickFilter(CBaseObject* filterObject); static bool IsActive() { return m_bActive; } virtual bool IsNeedSpecificBehaviorForSpaceAcce() { return true; } private: static bool m_bActive; }; #endif // CRYINCLUDE_EDITOR_ALIGNTOOL_H