/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once //////////////////////////////////////////////////////////////////////////// // // Crytek Engine Source File. // Copyright (C), Crytek Studios, 2001-2012 // ------------------------------------------------------------------------- // File name: AnimUtils.h // Created: 9/11/2006 by Michael S. // Description: Animation utilities // //////////////////////////////////////////////////////////////////////////// #ifndef CRYINCLUDE_EDITOR_ANIMUTILS_H #define CRYINCLUDE_EDITOR_ANIMUTILS_H struct ICharacterInstance; namespace AnimUtils { void StartAnimation(ICharacterInstance* pCharacter, const char* pAnimName); void SetAnimationTime(ICharacterInstance* pCharacter, float fNormalizedTime); void StopAnimations(ICharacterInstance* pCharacter); } #endif // CRYINCLUDE_EDITOR_ANIMUTILS_H