/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "StdAfx.h" #include "AnimationBipedBoneNames.h" namespace EditorAnimationBones { namespace Biped { const char* Pelvis = "Bip01 Pelvis"; const char* Head = "Bip01 Head"; const char* Weapon = "weapon_bone"; const char* LeftEye = "eye_bone_left"; const char* RightEye = "eye_bone_right"; const char* Spine[5] = { "Bip01 Spine", "Bip01 Spine1", "Bip01 Spine2", "Bip01 Spine3", "Bip01 Spine4" }; const char* Neck[2] = { "Bip01 Neck", "Bip01 Neck1" }; const char* LeftHeel = "Bip01 L Heel"; const char* LeftToe[2] = { "Bip01 L Toe0", "Bip01 L Toe1" }; const char* RightHeel = "Bip01 R Heel"; const char* RightToe[2] = { "Bip01 R Toe0", "Bip01 R Toe1" }; } }